Searched refs:SavegameDialog (Results 1 – 6 of 6) sorted by relevance
43 SavegameDialog::SavegameDialog( Scourge *scourge ) { in SavegameDialog() function in SavegameDialog70 SavegameDialog::~SavegameDialog() { in ~SavegameDialog()151 void SavegameDialog::loadGame( int n ) { in loadGame()158 void SavegameDialog::show( bool inSaveMode ) { in show()179 bool SavegameDialog::findFiles() { in findFiles()313 bool SavegameDialog::createNewSaveGame() { in createNewSaveGame()331 void SavegameDialog::quickLoad() { in quickLoad()347 bool SavegameDialog::createSaveGame( SavegameInfo *info ) { in createSaveGame()354 bool SavegameDialog::saveGameInternal( SavegameInfo *info ) { in saveGameInternal()494 void SavegameDialog::makeDirectory( const string& path ) { in makeDirectory()[all …]
51 class SavegameDialog : public EventHandler {65 SavegameDialog( Scourge *scourge );66 ~SavegameDialog();
38 class SavegameDialog; variable113 SavegameDialog *savegameDialog;
99 class SavegameDialog; variable209 inline SavegameDialog *getSaveDialog() { in getSaveDialog()1002 SavegameDialog *saveDialog;
86 this->savegameDialog = new SavegameDialog( scourge ); in MainMenu()
227 saveDialog = new SavegameDialog( this ); in start()