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Searched refs:SavegameDialog (Results 1 – 6 of 6) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dsavegamedialog.cpp43 SavegameDialog::SavegameDialog( Scourge *scourge ) { in SavegameDialog() function in SavegameDialog
70 SavegameDialog::~SavegameDialog() { in ~SavegameDialog()
151 void SavegameDialog::loadGame( int n ) { in loadGame()
158 void SavegameDialog::show( bool inSaveMode ) { in show()
179 bool SavegameDialog::findFiles() { in findFiles()
313 bool SavegameDialog::createNewSaveGame() { in createNewSaveGame()
331 void SavegameDialog::quickLoad() { in quickLoad()
347 bool SavegameDialog::createSaveGame( SavegameInfo *info ) { in createSaveGame()
354 bool SavegameDialog::saveGameInternal( SavegameInfo *info ) { in saveGameInternal()
494 void SavegameDialog::makeDirectory( const string& path ) { in makeDirectory()
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H A Dsavegamedialog.h51 class SavegameDialog : public EventHandler {
65 SavegameDialog( Scourge *scourge );
66 ~SavegameDialog();
H A Dmainmenu.h38 class SavegameDialog; variable
113 SavegameDialog *savegameDialog;
H A Dscourge.h99 class SavegameDialog; variable
209 inline SavegameDialog *getSaveDialog() { in getSaveDialog()
1002 SavegameDialog *saveDialog;
H A Dmainmenu.cpp86 this->savegameDialog = new SavegameDialog( scourge ); in MainMenu()
H A Dscourge.cpp227 saveDialog = new SavegameDialog( this ); in start()