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Searched refs:ScaleMatrix (Results 1 – 25 of 92) sorted by relevance

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/dports/science/mbdyn/mbdyn-1.7.3/libraries/libmbmath/
H A Ddgeequtest.cc56 void ScaleMatrix(const char* title, MatrixScale<T>& matScale, T& mh) in ScaleMatrix() function
66 matScale.ScaleMatrix(mh); in ScaleMatrix()
195 ScaleMatrix("Naive", *matScale[iMatScale].pNaive, nm); in main()
196 ScaleMatrix("NaivePerm", *matScale[iMatScale].pNaivePerm, npm); in main()
197 ScaleMatrix("Full", *matScale[iMatScale].pFull, fm); in main()
198 ScaleMatrix("Dir0", *matScale[iMatScale].pDirCCol0, dirccm0); in main()
199 ScaleMatrix("Dir1", *matScale[iMatScale].pDirCCol1, dirccm1); in main()
200 ScaleMatrix("CC0", *matScale[iMatScale].pCCol0, ccm0); in main()
201 ScaleMatrix("CC1", *matScale[iMatScale].pCCol1, ccm1); in main()
202 ScaleMatrix("Map", *matScale[iMatScale].pMap, spm); in main()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FMath/
H A DFMMatrix33.h128 static FMMatrix33 ScaleMatrix(float sx, float sy);
150 static inline FMMatrix33 ScaleMatrix(FMVector2 scale) { return ScaleMatrix(scale.u, scale.v); } in ScaleMatrix() function
H A DFMMatrix44.h181 static FMMatrix44 ScaleMatrix(const FMVector3& scale);
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FMath/
H A DFMMatrix33.h128 static FMMatrix33 ScaleMatrix(float sx, float sy);
150 static inline FMMatrix33 ScaleMatrix(FMVector2 scale) { return ScaleMatrix(scale.u, scale.v); } in ScaleMatrix() function
H A DFMMatrix44.h181 static FMMatrix44 ScaleMatrix(const FMVector3& scale);
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrRender.h86 virtual void ScaleMatrix(REAL f) = 0;
87 virtual void ScaleMatrix(REAL f1, REAL f2, REAL f3) = 0;
228 inline void ScaleMatrix(REAL f){ in ScaleMatrix() function
229 renderer->ScaleMatrix(f); in ScaleMatrix()
232 inline void ScaleMatrix(REAL f1, REAL f2, REAL f3){ in ScaleMatrix() function
233 renderer->ScaleMatrix(f1,f2,f3); in ScaleMatrix()
H A DrGLRender.cpp216 virtual void ScaleMatrix(REAL f){ in ScaleMatrix() function in glRenderer
221 virtual void ScaleMatrix(REAL f1, REAL f2, REAL f3){ in ScaleMatrix() function in glRenderer
/dports/graphics/rayshade/rayshade.4.0/libray/libcommon/
H A Dscale.c27 void ScaleMatrix();
57 ScaleMatrix(scale->x, scale->y, scale->z, trans);
68 ScaleMatrix(x, y, z, mat) in ScaleMatrix() function
H A Dtransform.h65 ScaleMatrix(), ArbitraryMatrix(), CoordSysTransform();
/dports/cad/csxcad/CSXCAD-0.6.2-103-g3c4fb66/src/
H A DCSTransform.cpp365 bool CSTransform::ScaleMatrix(double matrix[16], double scale) in ScaleMatrix() function in CSTransform
373 bool CSTransform::ScaleMatrix(double matrix[16], const double scale[3]) in ScaleMatrix() function in CSTransform
385 if (ScaleMatrix(matrix, scale)==false) in Scale()
396 if (ScaleMatrix(matrix, scale)==false) in Scale()
431 if (ScaleMatrix(matrix, scale_double_vec)==false) in Scale()
446 if (ScaleMatrix(matrix, ps_scale.GetValue())==false) in Scale()
H A DCSTransform.h133 bool ScaleMatrix(double matrix[16], double scale);
134 bool ScaleMatrix(double matrix[16], const double scale[3]);
/dports/games/0ad/0ad-0.0.23b-alpha/source/collada/
H A DMaths.cpp40 return FMMatrix44::ScaleMatrix(scale); in DecomposeToScaleMatrix()
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Numerics/FEM/include/
H A DitkFEMSolverHyperbolic.hxx145 this->m_LinearSystem->ScaleMatrix(this->m_Gamma*this->m_TimeStep, matrix_tmp); in FinalizeMatrixAfterAssembly()
149 this->m_LinearSystem->ScaleMatrix(this->m_Beta*this->m_TimeStep*this->m_TimeStep, matrix_tmp); in FinalizeMatrixAfterAssembly()
H A DitkFEMLinearSystemWrapperDenseVNL.h131 void ScaleMatrix(Float scale, unsigned int matrixIndex) override;
H A DitkFEMLinearSystemWrapperVNL.h130 void ScaleMatrix(Float scale, unsigned int matrixIndex) override;
H A DitkFEMLinearSystemWrapper.h352 virtual void ScaleMatrix(Float scale, unsigned int matrixIndex = 0);
/dports/games/pioneer/pioneer-20210723/src/
H A DBaseSphere.cpp57 renderer->SetTransform(matrix4x4f(modelView * matrix4x4d::ScaleMatrix(rad) * invrot)); in DrawAtmosphereSurface()
H A DStar.cpp100 renderer->SetTransform(matrix4x4f(trans * matrix4x4d::ScaleMatrix(rad) * rot)); in Render()
H A Dmatrix4x4.h114 *this = (*this) * ScaleMatrix(x, y, z); in Scale()
118 *this = (*this) * ScaleMatrix(s, s, s); in Scale()
120 static matrix4x4 ScaleMatrix(T x, T y, T z) in ScaleMatrix() function
133 static matrix4x4 ScaleMatrix(T scale) in ScaleMatrix() function
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/
H A DModelRenderer.cs43 static readonly float[] FlipMtx = Util.ScaleMatrix(1, -1, 1);
44 static readonly float[] ShadowScaleFlipMtx = Util.ScaleMatrix(2, -2, 2);
90 var scaleTransform = Util.ScaleMatrix(scale, scale, scale); in RenderAsync()
/dports/devel/gdcm/gdcm-3.0.10/Utilities/pvrg/
H A Dtransform.c51 extern int *ScaleMatrix();
458 int *ScaleMatrix(Numerator,Denominator,LongFlag,Matrix) in ScaleMatrix() function
H A Dprototypes.h194 extern int *ScaleMatrix();
/dports/biology/gemma/GEMMA-0.98.3/src/
H A Dmathfunc.h56 double ScaleMatrix(gsl_matrix *G);
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dskinning_test_no_simd.cpp113 inline void ScaleMatrix(BoneTransform& result, const BoneTransform& mat, const float s) { in ScaleMatrix() function
164 ScaleMatrix(total_transform, boneTransforms[influences->boneId], influences->weight); in calculateVerticesAndNormals_x87()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Graphics/
H A DModelRenderable.cs154 var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale); in RenderDebugGeometry()
205 var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale); in Screen3DBounds()

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