/dports/science/mbdyn/mbdyn-1.7.3/libraries/libmbmath/ |
H A D | dgeequtest.cc | 56 void ScaleMatrix(const char* title, MatrixScale<T>& matScale, T& mh) in ScaleMatrix() function 66 matScale.ScaleMatrix(mh); in ScaleMatrix() 195 ScaleMatrix("Naive", *matScale[iMatScale].pNaive, nm); in main() 196 ScaleMatrix("NaivePerm", *matScale[iMatScale].pNaivePerm, npm); in main() 197 ScaleMatrix("Full", *matScale[iMatScale].pFull, fm); in main() 198 ScaleMatrix("Dir0", *matScale[iMatScale].pDirCCol0, dirccm0); in main() 199 ScaleMatrix("Dir1", *matScale[iMatScale].pDirCCol1, dirccm1); in main() 200 ScaleMatrix("CC0", *matScale[iMatScale].pCCol0, ccm0); in main() 201 ScaleMatrix("CC1", *matScale[iMatScale].pCCol1, ccm1); in main() 202 ScaleMatrix("Map", *matScale[iMatScale].pMap, spm); in main()
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FMath/ |
H A D | FMMatrix33.h | 128 static FMMatrix33 ScaleMatrix(float sx, float sy); 150 static inline FMMatrix33 ScaleMatrix(FMVector2 scale) { return ScaleMatrix(scale.u, scale.v); } in ScaleMatrix() function
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H A D | FMMatrix44.h | 181 static FMMatrix44 ScaleMatrix(const FMVector3& scale);
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FMath/ |
H A D | FMMatrix33.h | 128 static FMMatrix33 ScaleMatrix(float sx, float sy); 150 static inline FMMatrix33 ScaleMatrix(FMVector2 scale) { return ScaleMatrix(scale.u, scale.v); } in ScaleMatrix() function
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H A D | FMMatrix44.h | 181 static FMMatrix44 ScaleMatrix(const FMVector3& scale);
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/ |
H A D | rRender.h | 86 virtual void ScaleMatrix(REAL f) = 0; 87 virtual void ScaleMatrix(REAL f1, REAL f2, REAL f3) = 0; 228 inline void ScaleMatrix(REAL f){ in ScaleMatrix() function 229 renderer->ScaleMatrix(f); in ScaleMatrix() 232 inline void ScaleMatrix(REAL f1, REAL f2, REAL f3){ in ScaleMatrix() function 233 renderer->ScaleMatrix(f1,f2,f3); in ScaleMatrix()
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H A D | rGLRender.cpp | 216 virtual void ScaleMatrix(REAL f){ in ScaleMatrix() function in glRenderer 221 virtual void ScaleMatrix(REAL f1, REAL f2, REAL f3){ in ScaleMatrix() function in glRenderer
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/dports/graphics/rayshade/rayshade.4.0/libray/libcommon/ |
H A D | scale.c | 27 void ScaleMatrix(); 57 ScaleMatrix(scale->x, scale->y, scale->z, trans); 68 ScaleMatrix(x, y, z, mat) in ScaleMatrix() function
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H A D | transform.h | 65 ScaleMatrix(), ArbitraryMatrix(), CoordSysTransform();
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/dports/cad/csxcad/CSXCAD-0.6.2-103-g3c4fb66/src/ |
H A D | CSTransform.cpp | 365 bool CSTransform::ScaleMatrix(double matrix[16], double scale) in ScaleMatrix() function in CSTransform 373 bool CSTransform::ScaleMatrix(double matrix[16], const double scale[3]) in ScaleMatrix() function in CSTransform 385 if (ScaleMatrix(matrix, scale)==false) in Scale() 396 if (ScaleMatrix(matrix, scale)==false) in Scale() 431 if (ScaleMatrix(matrix, scale_double_vec)==false) in Scale() 446 if (ScaleMatrix(matrix, ps_scale.GetValue())==false) in Scale()
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H A D | CSTransform.h | 133 bool ScaleMatrix(double matrix[16], double scale); 134 bool ScaleMatrix(double matrix[16], const double scale[3]);
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/dports/games/0ad/0ad-0.0.23b-alpha/source/collada/ |
H A D | Maths.cpp | 40 return FMMatrix44::ScaleMatrix(scale); in DecomposeToScaleMatrix()
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Numerics/FEM/include/ |
H A D | itkFEMSolverHyperbolic.hxx | 145 this->m_LinearSystem->ScaleMatrix(this->m_Gamma*this->m_TimeStep, matrix_tmp); in FinalizeMatrixAfterAssembly() 149 this->m_LinearSystem->ScaleMatrix(this->m_Beta*this->m_TimeStep*this->m_TimeStep, matrix_tmp); in FinalizeMatrixAfterAssembly()
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H A D | itkFEMLinearSystemWrapperDenseVNL.h | 131 void ScaleMatrix(Float scale, unsigned int matrixIndex) override;
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H A D | itkFEMLinearSystemWrapperVNL.h | 130 void ScaleMatrix(Float scale, unsigned int matrixIndex) override;
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H A D | itkFEMLinearSystemWrapper.h | 352 virtual void ScaleMatrix(Float scale, unsigned int matrixIndex = 0);
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | BaseSphere.cpp | 57 renderer->SetTransform(matrix4x4f(modelView * matrix4x4d::ScaleMatrix(rad) * invrot)); in DrawAtmosphereSurface()
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H A D | Star.cpp | 100 renderer->SetTransform(matrix4x4f(trans * matrix4x4d::ScaleMatrix(rad) * rot)); in Render()
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H A D | matrix4x4.h | 114 *this = (*this) * ScaleMatrix(x, y, z); in Scale() 118 *this = (*this) * ScaleMatrix(s, s, s); in Scale() 120 static matrix4x4 ScaleMatrix(T x, T y, T z) in ScaleMatrix() function 133 static matrix4x4 ScaleMatrix(T scale) in ScaleMatrix() function
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/ |
H A D | ModelRenderer.cs | 43 static readonly float[] FlipMtx = Util.ScaleMatrix(1, -1, 1); 44 static readonly float[] ShadowScaleFlipMtx = Util.ScaleMatrix(2, -2, 2); 90 var scaleTransform = Util.ScaleMatrix(scale, scale, scale); in RenderAsync()
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/dports/devel/gdcm/gdcm-3.0.10/Utilities/pvrg/ |
H A D | transform.c | 51 extern int *ScaleMatrix(); 458 int *ScaleMatrix(Numerator,Denominator,LongFlag,Matrix) in ScaleMatrix() function
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H A D | prototypes.h | 194 extern int *ScaleMatrix();
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/dports/biology/gemma/GEMMA-0.98.3/src/ |
H A D | mathfunc.h | 56 double ScaleMatrix(gsl_matrix *G);
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | skinning_test_no_simd.cpp | 113 inline void ScaleMatrix(BoneTransform& result, const BoneTransform& mat, const float s) { in ScaleMatrix() function 164 ScaleMatrix(total_transform, boneTransforms[influences->boneId], influences->weight); in calculateVerticesAndNormals_x87()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Graphics/ |
H A D | ModelRenderable.cs | 154 var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale); in RenderDebugGeometry() 205 var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale); in Screen3DBounds()
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