Home
last modified time | relevance | path

Searched refs:Scanlines (Results 1 – 25 of 450) sorted by relevance

12345678910>>...18

/dports/graphics/aseprite/aseprite-1.2.9/src/doc/
H A Dcompressed_image.h26 typedef std::vector<Scanline> Scanlines; typedef
27 typedef Scanlines::const_iterator const_iterator;
45 Scanlines m_scanlines;
/dports/x11-drivers/xf86-video-apm/xf86-video-apm-1.3.0/src/
H A Dapm_accel.c105 …apmStippleCache.y = draw->box.y1 + ((pCache - pApm->apmCache) + 1) * pApm->CurrentLayout.Scanlines; in ApmCacheMonoStipple()
157 register int Scanlines;
164 Scanlines = APMPTR(xf86Screens[(pGC)->pScreen->myNum])->CurrentLayout.Scanlines;
169 sy = pSrcDrawable->y % Scanlines;
178 dy = pDstDrawable->y % Scanlines;
186 srcx, srcy % Scanlines,
188 dstx, dsty % Scanlines);
191 pSrcDrawable->y = sy + is * Scanlines;
195 pDstDrawable->y = dy + id * Scanlines;
/dports/devel/raylib/raylib-3.7.0/examples/shaders/resources/shaders/glsl120/
H A Dscanlines.fs21 // Scanlines method 1
35 // Scanlines method 2
/dports/devel/raylib/raylib-3.7.0/examples/shaders/resources/shaders/glsl100/
H A Dscanlines.fs23 // Scanlines method 1
37 // Scanlines method 2
/dports/devel/raylib/raylib-3.7.0/examples/shaders/resources/shaders/glsl330/
H A Dscanlines.fs27 // Scanlines method 1
41 // Scanlines method 2
/dports/emulators/ppsspp/ppsspp-1.12.3/assets/shaders/
H A Ddefaultshaders.ini8 Name=CRT Scanlines
57 [Scanlines] section
58 Name=Scanlines (CRT) argument
H A Dscanlines.fsh1 // Advanced Scanlines (CRT) shader, created to use in PPSSPP.
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/assets/shaders/
H A Ddefaultshaders.ini8 Name=CRT Scanlines
57 [Scanlines] section
58 Name=Scanlines (CRT) argument
H A Dscanlines.fsh1 // Advanced Scanlines (CRT) shader, created to use in PPSSPP.
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/assets/shaders/
H A Ddefaultshaders.ini8 Name=CRT Scanlines
57 [Scanlines] section
58 Name=Scanlines (CRT) argument
H A Dscanlines.fsh1 // Advanced Scanlines (CRT) shader, created to use in PPSSPP.
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/GUI.NET/Debugger/
H A DfrmBreakIn.cs25 radScanlines.Checked = ConfigManager.Config.DebugInfo.BreakInMetric == BreakInMetric.Scanlines; in frmBreakIn()
52 ConfigManager.Config.DebugInfo.BreakInMetric = BreakInMetric.Scanlines; in OnFormClosed()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gtk/
H A Dfilters.cpp36 void Scanlines (u8 *, u32, u8 *, u8 *, u32, int, int);
69 { N_("Scanlines"), 2, { Scanlines, Scanlines32 } },
/dports/emulators/mgba/mgba-0.9.2/res/shaders/scanlines.shader/
H A Dmanifest.ini2 name=Scanlines
/dports/games/libretro-mgba/mgba-6186d45/res/shaders/scanlines.shader/
H A Dmanifest.ini2 name=Scanlines
/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gfxlib/
H A Dgfx.c23 extern void Scanlines (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr, u8 *dstPtr, u32 dstPitch, int w…
64 Scanlines,
/dports/games/openbor/openbor-3caaddd5/engine/source/gfxlib/
H A Dgfx.c23 extern void Scanlines (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr, u8 *dstPtr, u32 dstPitch, int w…
64 Scanlines,
/dports/games/openbor3979/openbor-2bcf25b/engine/source/gfxlib/
H A Dgfx.c23 extern void Scanlines (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr, u8 *dstPtr, u32 dstPitch, int w…
64 Scanlines,
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gtk/
H A Dfilters.cpp36 { Scanlines, Scanlines32 },
/dports/games/openbor3482/openbor-2c1ecd7/engine/source/gfxlib/
H A Dgfx.c23 extern void Scanlines (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr, u8 *dstPtr, u32 dstPitch, int w…
69 Scanlines,
/dports/games/openbor3711/openbor-6ec17fa/engine/source/gfxlib/
H A Dgfx.c23 extern void Scanlines (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr, u8 *dstPtr, u32 dstPitch, int w…
69 Scanlines,
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/
H A Dcrt-frutbunn.slang23 #pragma parameter SCANLINES "Scanlines Toggle" 1.0 0.0 1.0 1.0
109 // Scanlines
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/plugins/PeopsXgl/macsrc/
H A DNetSfPeopsOpenGLPluginConfigController.m166 @"Draw Scanlines": @NO,
223 iUseScanLines = [keyValues[@"Draw Scanlines"] boolValue]; // works
348 writeDic[@"Draw Scanlines"] = ([drawScanlines integerValue] ? @YES : @NO);
421 [drawScanlines setIntegerValue:[keyValues[@"Draw Scanlines"] boolValue]];
429 [scanlineColorWell setEnabled:[keyValues[@"Draw Scanlines"] boolValue]];
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/reshade/shaders/
H A Dscanlines.slang12 #pragma parameter opacity "Scanlines dark" 50.0 0.0 100.0 1.0
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/
H A Dlcd3x.slang18 #pragma parameter brighten_scanlines "Brighten Scanlines" 16.0 1.0 32.0 0.5

12345678910>>...18