Searched refs:Scene2000 (Results 1 – 12 of 12) sorted by relevance
39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()59 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()79 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()95 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()111 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()127 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()161 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()180 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()200 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()240 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()[all …]
81 case 2000: return new Scene2000(); in createScene()
38 class Scene2000 : public Scene {
39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()61 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()83 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()101 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()119 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()137 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()173 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()194 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()216 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()260 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()[all …]
37 void Scene2000::initPlayer() { in initPlayer()160 void Scene2000::initExits() { in initExits()392 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in signal()543 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()556 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()569 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()638 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()695 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()763 Scene2000::Scene2000(): SceneExt() { in Scene2000() function in TsAGE::Ringworld2::Scene2000931 void Scene2000::remove() { in remove()[all …]
42 class Scene2000 : public SceneExt {83 Scene2000();
185 return new Scene2000(); in createScene()