Home
last modified time | relevance | path

Searched refs:Scene2000 (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/
H A Dringworld_scenes3.cpp39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
59 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
79 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
95 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
111 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
127 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
161 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
180 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
200 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
240 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
[all …]
H A Dringworld_logic.cpp81 case 2000: return new Scene2000(); in createScene()
H A Dringworld_scenes3.h38 class Scene2000 : public Scene {
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/
H A Dringworld_scenes3.cpp39 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
61 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
83 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
101 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
119 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
137 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
173 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
194 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
216 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
260 Scene2000 *scene = (Scene2000 *)g_globals->_sceneManager._scene; in signal()
[all …]
H A Dringworld_logic.cpp81 case 2000: return new Scene2000(); in createScene()
H A Dringworld_scenes3.h38 class Scene2000 : public Scene {
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_scenes2.cpp37 void Scene2000::initPlayer() { in initPlayer()
160 void Scene2000::initExits() { in initExits()
392 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in signal()
543 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
556 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
569 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
638 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
695 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
763 Scene2000::Scene2000(): SceneExt() { in Scene2000() function in TsAGE::Ringworld2::Scene2000
931 void Scene2000::remove() { in remove()
[all …]
H A Dringworld2_scenes2.h42 class Scene2000 : public SceneExt {
83 Scene2000();
H A Dringworld2_logic.cpp185 return new Scene2000(); in createScene()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_scenes2.cpp37 void Scene2000::initPlayer() { in initPlayer()
160 void Scene2000::initExits() { in initExits()
392 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in signal()
543 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
556 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
569 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
638 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
695 Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; in changeScene()
763 Scene2000::Scene2000(): SceneExt() { in Scene2000() function in TsAGE::Ringworld2::Scene2000
931 void Scene2000::remove() { in remove()
[all …]
H A Dringworld2_scenes2.h42 class Scene2000 : public SceneExt {
83 Scene2000();
H A Dringworld2_logic.cpp185 return new Scene2000(); in createScene()