Searched refs:Scene502 (Results 1 – 12 of 12) sorted by relevance
72 class Scene502 : public Scene5xx {105 Scene502(MADSEngine *vm);106 ~Scene502();
149 return new Scene502(vm); in createScene()
644 Scene502::Scene502(MADSEngine *vm) : Scene5xx(vm) { in Scene502() function in MADS::Phantom::Scene502672 Scene502::~Scene502() { in ~Scene502()708 void Scene502::setup() { in setup()713 void Scene502::enter() { in enter()803 void Scene502::step() { in step()909 void Scene502::actions() { in actions()1222 void Scene502::preActions() { in preActions()1304 void Scene502::loadCyclingInfo() { in loadCyclingInfo()1308 void Scene502::animateFireBursts() { in animateFireBursts()1408 void Scene502::setPaletteCycle() { in setPaletteCycle()[all …]
71 class Scene502 : public Scene5xx {104 Scene502(MADSEngine *vm);105 ~Scene502() override;
150 return new Scene502(vm); in createScene()
650 Scene502::Scene502(MADSEngine *vm) : Scene5xx(vm) { in Scene502() function in MADS::Phantom::Scene502678 Scene502::~Scene502() { in ~Scene502()714 void Scene502::setup() { in setup()719 void Scene502::enter() { in enter()809 void Scene502::step() { in step()915 void Scene502::actions() { in actions()1228 void Scene502::preActions() { in preActions()1313 void Scene502::loadCyclingInfo() { in loadCyclingInfo()1317 void Scene502::animateFireBursts() { in animateFireBursts()1420 void Scene502::setPaletteCycle() { in setPaletteCycle()[all …]
73 class Scene502 : public SceneTeleporter {75 Scene502(MADSEngine *vm) : SceneTeleporter(vm) {} in Scene502() function
202 return new Scene502(vm); in createScene()
478 void Scene502::setup() { in setup()484 void Scene502::enter() { in enter()501 void Scene502::step() { in step()505 void Scene502::actions() { in actions()