Searched refs:Scene506 (Results 1 – 12 of 12) sorted by relevance
199 class Scene506 : public Scene5xx {206 Scene506(MADSEngine *vm);
155 return new Scene506(vm); in createScene()
3908 Scene506::Scene506(MADSEngine *vm) : Scene5xx(vm) { in Scene506() function in MADS::Phantom::Scene5063914 void Scene506::synchronize(Common::Serializer &s) { in synchronize()3922 void Scene506::setup() { in setup()3933 void Scene506::enter() { in enter()4034 void Scene506::step() { in step()4086 void Scene506::actions() { in actions()4293 void Scene506::preActions() { in preActions()
198 class Scene506 : public Scene5xx {205 Scene506(MADSEngine *vm);
156 return new Scene506(vm); in createScene()
3920 Scene506::Scene506(MADSEngine *vm) : Scene5xx(vm) { in Scene506() function in MADS::Phantom::Scene5063926 void Scene506::synchronize(Common::Serializer &s) { in synchronize()3934 void Scene506::setup() { in setup()3945 void Scene506::enter() { in enter()4046 void Scene506::step() { in step()4098 void Scene506::actions() { in actions()4305 void Scene506::preActions() { in preActions()
132 class Scene506 : public Scene5xx{149 Scene506(MADSEngine *vm);
1154 Scene506::Scene506(MADSEngine *vm) : Scene5xx(vm), _doorPos(0, 0) { in Scene506() function in MADS::Nebular::Scene5061167 void Scene506::synchronize(Common::Serializer &s) { in synchronize()1185 void Scene506::setup() { in setup()1193 void Scene506::enter() { in enter()1238 void Scene506::step() { in step()1280 void Scene506::handleDoorSequences() { in handleDoorSequences()1363 void Scene506::actions() { in actions()
210 return new Scene506(vm); in createScene()