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Searched refs:Scene506 (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dphantom_scenes5.h199 class Scene506 : public Scene5xx {
206 Scene506(MADSEngine *vm);
H A Dphantom_scenes.cpp155 return new Scene506(vm); in createScene()
H A Dphantom_scenes5.cpp3908 Scene506::Scene506(MADSEngine *vm) : Scene5xx(vm) { in Scene506() function in MADS::Phantom::Scene506
3914 void Scene506::synchronize(Common::Serializer &s) { in synchronize()
3922 void Scene506::setup() { in setup()
3933 void Scene506::enter() { in enter()
4034 void Scene506::step() { in step()
4086 void Scene506::actions() { in actions()
4293 void Scene506::preActions() { in preActions()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/
H A Dphantom_scenes5.h198 class Scene506 : public Scene5xx {
205 Scene506(MADSEngine *vm);
H A Dphantom_scenes.cpp156 return new Scene506(vm); in createScene()
H A Dphantom_scenes5.cpp3920 Scene506::Scene506(MADSEngine *vm) : Scene5xx(vm) { in Scene506() function in MADS::Phantom::Scene506
3926 void Scene506::synchronize(Common::Serializer &s) { in synchronize()
3934 void Scene506::setup() { in setup()
3945 void Scene506::enter() { in enter()
4046 void Scene506::step() { in step()
4098 void Scene506::actions() { in actions()
4305 void Scene506::preActions() { in preActions()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dnebular_scenes5.h132 class Scene506 : public Scene5xx{
149 Scene506(MADSEngine *vm);
H A Dnebular_scenes5.cpp1154 Scene506::Scene506(MADSEngine *vm) : Scene5xx(vm), _doorPos(0, 0) { in Scene506() function in MADS::Nebular::Scene506
1167 void Scene506::synchronize(Common::Serializer &s) { in synchronize()
1185 void Scene506::setup() { in setup()
1193 void Scene506::enter() { in enter()
1238 void Scene506::step() { in step()
1280 void Scene506::handleDoorSequences() { in handleDoorSequences()
1363 void Scene506::actions() { in actions()
H A Dnebular_scenes.cpp210 return new Scene506(vm); in createScene()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dnebular_scenes5.h132 class Scene506 : public Scene5xx{
149 Scene506(MADSEngine *vm);
H A Dnebular_scenes5.cpp1154 Scene506::Scene506(MADSEngine *vm) : Scene5xx(vm), _doorPos(0, 0) { in Scene506() function in MADS::Nebular::Scene506
1167 void Scene506::synchronize(Common::Serializer &s) { in synchronize()
1185 void Scene506::setup() { in setup()
1193 void Scene506::enter() { in enter()
1238 void Scene506::step() { in step()
1280 void Scene506::handleDoorSequences() { in handleDoorSequences()
1363 void Scene506::actions() { in actions()
H A Dnebular_scenes.cpp210 return new Scene506(vm); in createScene()