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Searched refs:Scene508 (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dnebular_scenes5.h171 class Scene508 : public Scene5xx{
178 Scene508(MADSEngine *vm);
H A Dnebular_scenes5.cpp1570 Scene508::Scene508(MADSEngine *vm) : Scene5xx(vm) { in Scene508() function in MADS::Nebular::Scene508
1574 void Scene508::synchronize(Common::Serializer &s) { in synchronize()
1580 void Scene508::setup() { in setup()
1588 void Scene508::enter() { in enter()
1647 void Scene508::preActions() { in preActions()
1652 void Scene508::handlePedestral() { in handlePedestral()
1705 void Scene508::actions() { in actions()
H A Dnebular_scenes.cpp214 return new Scene508(vm); in createScene()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dnebular_scenes5.h171 class Scene508 : public Scene5xx{
178 Scene508(MADSEngine *vm);
H A Dnebular_scenes5.cpp1570 Scene508::Scene508(MADSEngine *vm) : Scene5xx(vm) { in Scene508() function in MADS::Nebular::Scene508
1574 void Scene508::synchronize(Common::Serializer &s) { in synchronize()
1580 void Scene508::setup() { in setup()
1588 void Scene508::enter() { in enter()
1647 void Scene508::preActions() { in preActions()
1652 void Scene508::handlePedestral() { in handlePedestral()
1705 void Scene508::actions() { in actions()
H A Dnebular_scenes.cpp214 return new Scene508(vm); in createScene()