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Searched refs:SceneDatabaseBuilder (Results 1 – 18 of 18) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DSceneBuilder.cxx55 const GLfloat SceneDatabaseBuilder::wallColors[4][4] =
69 const GLfloat SceneDatabaseBuilder::wallLightedColors[1][4] =
78 const GLfloat SceneDatabaseBuilder::boxColors[6][4] =
87 const GLfloat SceneDatabaseBuilder::boxModulateColors[6][4] =
96 const GLfloat SceneDatabaseBuilder::boxLightedColors[6][4] =
115 const GLfloat SceneDatabaseBuilder::pyramidColors[5][4] =
175 SceneDatabaseBuilder::SceneDatabaseBuilder(const SceneRenderer* _renderer) : in SceneDatabaseBuilder() function in SceneDatabaseBuilder
209 SceneDatabaseBuilder::~SceneDatabaseBuilder() in ~SceneDatabaseBuilder()
215 SceneDatabase* SceneDatabaseBuilder::make(const World* world) in make()
272 void SceneDatabaseBuilder::addWaterLevel(SceneDatabase* db, in addWaterLevel()
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H A DSceneBuilder.h34 class SceneDatabaseBuilder
37 SceneDatabaseBuilder(const SceneRenderer*);
38 ~SceneDatabaseBuilder();
53 SceneDatabaseBuilder(const SceneDatabaseBuilder&);
54 SceneDatabaseBuilder& operator=(const SceneDatabaseBuilder&);
H A Dplaying.cxx112 static SceneDatabaseBuilder* sceneBuilder = NULL;
7629 sceneBuilder = new SceneDatabaseBuilder(sceneRenderer); in startPlaying()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DSceneBuilder.cxx55 const GLfloat SceneDatabaseBuilder::wallColors[4][4] =
69 const GLfloat SceneDatabaseBuilder::wallLightedColors[1][4] =
78 const GLfloat SceneDatabaseBuilder::boxColors[6][4] =
87 const GLfloat SceneDatabaseBuilder::boxModulateColors[6][4] =
96 const GLfloat SceneDatabaseBuilder::boxLightedColors[6][4] =
115 const GLfloat SceneDatabaseBuilder::pyramidColors[5][4] =
175 SceneDatabaseBuilder::SceneDatabaseBuilder(const SceneRenderer* _renderer) : in SceneDatabaseBuilder() function in SceneDatabaseBuilder
209 SceneDatabaseBuilder::~SceneDatabaseBuilder() in ~SceneDatabaseBuilder()
215 SceneDatabase* SceneDatabaseBuilder::make(const World* world) in make()
272 void SceneDatabaseBuilder::addWaterLevel(SceneDatabase* db, in addWaterLevel()
[all …]
H A DSceneBuilder.h34 class SceneDatabaseBuilder
37 SceneDatabaseBuilder(const SceneRenderer*);
38 ~SceneDatabaseBuilder();
53 SceneDatabaseBuilder(const SceneDatabaseBuilder&);
54 SceneDatabaseBuilder& operator=(const SceneDatabaseBuilder&);
H A Dplaying.cxx112 static SceneDatabaseBuilder* sceneBuilder = NULL;
7629 sceneBuilder = new SceneDatabaseBuilder(sceneRenderer); in startPlaying()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DWallSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DBaseSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DBoxSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DPyramidSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DTeleporterSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DMeshSceneNodeGenerator.h28 friend class SceneDatabaseBuilder; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBaseSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DWallSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DPyramidSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DTeleporterSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DBoxSceneNodeGenerator.h21 friend class SceneDatabaseBuilder; variable
H A DMeshSceneNodeGenerator.h28 friend class SceneDatabaseBuilder; variable