Searched refs:SceneEvent (Results 1 – 15 of 15) sorted by relevance
50 SceneEvent e1(SceneEvent::kPlayAnimation); in show()57 SceneEvent e2(SceneEvent::kPlayAnimation); in show()80 SceneEvent e1(SceneEvent::kPauseAnimation); in show()84 SceneEvent e2(SceneEvent::kPlayAnimation); in show()90 SceneEvent e2(SceneEvent::kPauseAnimation); in show()94 SceneEvent e1(SceneEvent::kPlayAnimation); in show()102 SceneEvent em(SceneEvent::kMessage); in show()132 SceneEvent ec(SceneEvent::kClearAnimations); in show()
849 SceneEvent event(SceneEvent::kWalk); in moveTo()862 SceneEvent event(SceneEvent::kWalk); in moveRel()906 SceneEvent event(SceneEvent::kSetOn); in enableOn()913 SceneEvent event(SceneEvent::kSetOn); in setOns()923 SceneEvent event(SceneEvent::kSetLan); in setLan()942 SceneEvent event(SceneEvent::kSetLan); in reloadLan()1006 SceneEvent event(SceneEvent::kTimer); in setTimerCallback()1013 SceneEvent event(SceneEvent::kEffect); in shakeScreen()1018 SceneEvent event(SceneEvent::kFade); in fadeIn()1024 SceneEvent event(SceneEvent::kFade); in fadeOut()[all …]
457 const SceneEvent &e = *i; in peekFlagEvent()912 case SceneEvent::kSetOn: { in processEventQueue()928 case SceneEvent::kSetLan: { in processEventQueue()959 case SceneEvent::kWalk: { in processEventQueue()1105 case SceneEvent::kTimer: in processEventQueue()1112 case SceneEvent::kEffect: in processEventQueue()1132 case SceneEvent::kFade: in processEventQueue()1137 case SceneEvent::kWait: in processEventQueue()1141 case SceneEvent::kCredits: in processEventQueue()1145 case SceneEvent::kQuit: in processEventQueue()[all …]
44 struct SceneEvent { struct95 SceneEvent(Type type_) : in SceneEvent() argument145 void push(const SceneEvent &event);147 …SceneEvent::Type last_event_type() const { return !events.empty() ? events.back().type : SceneEven… in last_event_type()223 typedef Common::List<SceneEvent> EventList;225 SceneEvent currentEvent;
4757 scene->push(SceneEvent(SceneEvent::kQuit)); in processCallback()
50 SceneEvent e1(SceneEvent::kPlayAnimation); in show()57 SceneEvent e2(SceneEvent::kPlayAnimation); in show()80 SceneEvent e1(SceneEvent::kPauseAnimation); in show()84 SceneEvent e2(SceneEvent::kPlayAnimation); in show()90 SceneEvent e2(SceneEvent::kPauseAnimation); in show()94 SceneEvent e1(SceneEvent::kPlayAnimation); in show()102 SceneEvent em(SceneEvent::kMessage); in show()135 SceneEvent ec(SceneEvent::kClearAnimations); in show()
835 SceneEvent event(SceneEvent::kWalk); in moveTo()848 SceneEvent event(SceneEvent::kWalk); in moveRel()892 SceneEvent event(SceneEvent::kSetOn); in enableOn()899 SceneEvent event(SceneEvent::kSetOn); in setOns()909 SceneEvent event(SceneEvent::kSetLan); in setLan()928 SceneEvent event(SceneEvent::kSetLan); in reloadLan()992 SceneEvent event(SceneEvent::kTimer); in setTimerCallback()999 SceneEvent event(SceneEvent::kEffect); in shakeScreen()1004 SceneEvent event(SceneEvent::kFade); in fadeIn()1010 SceneEvent event(SceneEvent::kFade); in fadeOut()[all …]
35 typedef struct _SceneEvent SceneEvent; typedef41 SceneEvent *evts;
36 evt->evts = malloc(sizeof(SceneEvent) * evt->size); in SceneManager_eventsInit()57 evt->evts = realloc(evt->evts, sizeof(SceneEvent) * evt->size); in SceneManager_eventsAdd()
218 SceneEvent v = evt->evts[e]; in game_logic()276 SceneEvent v = evt->evts[e]; in game_logic()
222 SceneEvent v = evt->evts[e]; in mainScreen_logic()789 SceneEvent v = evt->evts[e]; in browserLogic()
74 SceneEvent = Notification::Type_SceneEvent, enumerator