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Searched refs:SceneEvent (Results 1 – 15 of 15) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/teenagent/
H A Ddialog.cpp50 SceneEvent e1(SceneEvent::kPlayAnimation); in show()
57 SceneEvent e2(SceneEvent::kPlayAnimation); in show()
80 SceneEvent e1(SceneEvent::kPauseAnimation); in show()
84 SceneEvent e2(SceneEvent::kPlayAnimation); in show()
90 SceneEvent e2(SceneEvent::kPauseAnimation); in show()
94 SceneEvent e1(SceneEvent::kPlayAnimation); in show()
102 SceneEvent em(SceneEvent::kMessage); in show()
132 SceneEvent ec(SceneEvent::kClearAnimations); in show()
H A Dteenagent.cpp849 SceneEvent event(SceneEvent::kWalk); in moveTo()
862 SceneEvent event(SceneEvent::kWalk); in moveRel()
906 SceneEvent event(SceneEvent::kSetOn); in enableOn()
913 SceneEvent event(SceneEvent::kSetOn); in setOns()
923 SceneEvent event(SceneEvent::kSetLan); in setLan()
942 SceneEvent event(SceneEvent::kSetLan); in reloadLan()
1006 SceneEvent event(SceneEvent::kTimer); in setTimerCallback()
1013 SceneEvent event(SceneEvent::kEffect); in shakeScreen()
1018 SceneEvent event(SceneEvent::kFade); in fadeIn()
1024 SceneEvent event(SceneEvent::kFade); in fadeOut()
[all …]
H A Dscene.cpp457 const SceneEvent &e = *i; in peekFlagEvent()
912 case SceneEvent::kSetOn: { in processEventQueue()
928 case SceneEvent::kSetLan: { in processEventQueue()
959 case SceneEvent::kWalk: { in processEventQueue()
1105 case SceneEvent::kTimer: in processEventQueue()
1112 case SceneEvent::kEffect: in processEventQueue()
1132 case SceneEvent::kFade: in processEventQueue()
1137 case SceneEvent::kWait: in processEventQueue()
1141 case SceneEvent::kCredits: in processEventQueue()
1145 case SceneEvent::kQuit: in processEventQueue()
[all …]
H A Dscene.h44 struct SceneEvent { struct
95 SceneEvent(Type type_) : in SceneEvent() argument
145 void push(const SceneEvent &event);
147SceneEvent::Type last_event_type() const { return !events.empty() ? events.back().type : SceneEven… in last_event_type()
223 typedef Common::List<SceneEvent> EventList;
225 SceneEvent currentEvent;
H A Dcallbacks.cpp4757 scene->push(SceneEvent(SceneEvent::kQuit)); in processCallback()
/dports/games/scummvm/scummvm-2.5.1/engines/teenagent/
H A Ddialog.cpp50 SceneEvent e1(SceneEvent::kPlayAnimation); in show()
57 SceneEvent e2(SceneEvent::kPlayAnimation); in show()
80 SceneEvent e1(SceneEvent::kPauseAnimation); in show()
84 SceneEvent e2(SceneEvent::kPlayAnimation); in show()
90 SceneEvent e2(SceneEvent::kPauseAnimation); in show()
94 SceneEvent e1(SceneEvent::kPlayAnimation); in show()
102 SceneEvent em(SceneEvent::kMessage); in show()
135 SceneEvent ec(SceneEvent::kClearAnimations); in show()
H A Dteenagent.cpp835 SceneEvent event(SceneEvent::kWalk); in moveTo()
848 SceneEvent event(SceneEvent::kWalk); in moveRel()
892 SceneEvent event(SceneEvent::kSetOn); in enableOn()
899 SceneEvent event(SceneEvent::kSetOn); in setOns()
909 SceneEvent event(SceneEvent::kSetLan); in setLan()
928 SceneEvent event(SceneEvent::kSetLan); in reloadLan()
992 SceneEvent event(SceneEvent::kTimer); in setTimerCallback()
999 SceneEvent event(SceneEvent::kEffect); in shakeScreen()
1004 SceneEvent event(SceneEvent::kFade); in fadeIn()
1010 SceneEvent event(SceneEvent::kFade); in fadeOut()
[all …]
H A Dscene.cpp457 const SceneEvent &e = *i; in peekFlagEvent()
912 case SceneEvent::kSetOn: { in processEventQueue()
928 case SceneEvent::kSetLan: { in processEventQueue()
959 case SceneEvent::kWalk: { in processEventQueue()
1105 case SceneEvent::kTimer: in processEventQueue()
1112 case SceneEvent::kEffect: in processEventQueue()
1132 case SceneEvent::kFade: in processEventQueue()
1137 case SceneEvent::kWait: in processEventQueue()
1141 case SceneEvent::kCredits: in processEventQueue()
1145 case SceneEvent::kQuit: in processEventQueue()
[all …]
H A Dscene.h44 struct SceneEvent { struct
95 SceneEvent(Type type_) : in SceneEvent() argument
145 void push(const SceneEvent &event);
147SceneEvent::Type last_event_type() const { return !events.empty() ? events.back().type : SceneEven… in last_event_type()
223 typedef Common::List<SceneEvent> EventList;
225 SceneEvent currentEvent;
H A Dcallbacks.cpp4757 scene->push(SceneEvent(SceneEvent::kQuit)); in processCallback()
/dports/games/phlipple/phlipple-0.8.5/src/
H A Dscenes.h35 typedef struct _SceneEvent SceneEvent; typedef
41 SceneEvent *evts;
H A Dscenes.c36 evt->evts = malloc(sizeof(SceneEvent) * evt->size); in SceneManager_eventsInit()
57 evt->evts = realloc(evt->evts, sizeof(SceneEvent) * evt->size); in SceneManager_eventsAdd()
H A Dgame.c218 SceneEvent v = evt->evts[e]; in game_logic()
276 SceneEvent v = evt->evts[e]; in game_logic()
H A Dmainscreen.c222 SceneEvent v = evt->evts[e]; in mainScreen_logic()
789 SceneEvent v = evt->evts[e]; in browserLogic()
/dports/comms/openzwave/open-zwave-f339aa6/dotnet/src/
H A DZWNotification.h74 SceneEvent = Notification::Type_SceneEvent, enumerator