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Searched refs:SceneView (Results 1 – 25 of 142) sorted by relevance

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/dports/graphics/wdune/wdune-1.926/src/
H A DSceneView.cpp46 SceneView::SceneView(Scene *scene, SWND wnd) in SceneView() function in SceneView
64 SceneView::~SceneView() in ~SceneView()
71 SceneView::RegisterDropTarget() in RegisterDropTarget()
77 SceneView::UnregisterDropTarget() in UnregisterDropTarget()
87 ((SceneView *) data)->OnSize(width, height); in resizeCB()
95 SceneView *view = (SceneView *) data; in exposeCB()
144 ((SceneView *) data)->OnCommand(id); in commandCB()
152 ((SceneView *) data)->OnHighlight(id); in highlightCB()
171 ((SceneView *) data)->OnMouseEnter(); in enterCB()
173 ((SceneView *) data)->OnMouseLeave(); in enterCB()
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H A DPanedWindow.h28 class PanedWindow : public SceneView {
43 void SetPane(SceneView *pane, int position);
53 SceneView *m_top;
54 SceneView *m_bottom;
55 SceneView *m_left;
56 SceneView *m_right;
57 SceneView *m_center;
H A DSceneView.h37 class SceneView {
39 SceneView(Scene *scene, SWND parent);
40 virtual ~SceneView();
65 virtual void OnUpdate(SceneView *sender, int type, Hint *hint) {} in OnUpdate()
95 void debugOnUpdate(SceneView* sender, int type, Hint *hint);
H A DMainWindow.h31 class SceneView; variable
135 virtual void OnUpdate(SceneView *sender, int type, Hint *hint);
266 void toggleView(int direction, SceneView *view, int id,
268 void ShowView(int direction, SceneView *view, int id,
496 SceneView *m_treeView;
497 SceneView *m_S3DView;
498 SceneView *m_fieldView;
500 SceneView *m_graphView;
530 SceneView *m_colorCircle;
534 SceneView *m_vertexModifier;
H A DCommand.h35 class SceneView; variable
41 virtual void execute(SceneView *sender = NULL) = 0;
H A DStatusBar.h28 class StatusBar : public SceneView {
42 SceneView *m_parent;
H A DSceneViewDebugOnUpdate.cpp25 SceneView::debugOnUpdate(SceneView* sender, int type, Hint *hint) in debugOnUpdate()
H A DSceneViewDebugOnUpdate.cpp.m425 SceneView::debugOnUpdate(SceneView* sender, int type, Hint *hint)
79 type, "SceneView::debugOnUpdate");
H A DScene.h90 class SceneView; variable
315 int eventIn, SceneView *sender = NULL);
319 void execute(Command *cmd, SceneView *sender = NULL);
614 void AddView(SceneView *view);
615 void RemoveView(SceneView *view);
616 void UpdateViews(SceneView *sender, int type,
618 void UpdateViewsNow(SceneView *sender, int type,
685 void setViewOfLastSelection(SceneView* view);
686 SceneView *getViewOfLastSelection(void);
1026 List<SceneView *> m_views;
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H A DChannelView.h44 class ChannelView : public SceneView
52 virtual void OnUpdate(SceneView *sender, int type, Hint *hint);
H A DSceneTreeView.h33 class SceneTreeView : public SceneView
39 virtual void OnUpdate(SceneView *sender, int type, Hint *hint);
H A DScene3DView.h34 class Scene3DView : public SceneView
52 virtual void OnUpdate(SceneView *sender, int type, Hint *hint);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/
H A DSceneView.cpp108 SceneView::SceneView(DisplaySettings* ds) in SceneView() function in SceneView
144 SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop): in SceneView() function in SceneView
179 SceneView::~SceneView() in ~SceneView()
294 void SceneView::setSceneData(osg::Node* node) in setSceneData()
307 void SceneView::init() in init()
333 void SceneView::update() in update()
357 void SceneView::updateUniforms() in updateUniforms()
643 void SceneView::cull() in cull()
922 void SceneView::releaseAllGLObjects() in releaseAllGLObjects()
929 void SceneView::flushAllDeletedGLObjects() in flushAllDeletedGLObjects()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/
H A DSceneView.cpp109 SceneView::SceneView(DisplaySettings* ds) in SceneView() function in SceneView
147 SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop): in SceneView() function in SceneView
184 SceneView::~SceneView() in ~SceneView()
299 void SceneView::setSceneData(osg::Node* node) in setSceneData()
312 void SceneView::init() in init()
334 void SceneView::update() in update()
358 void SceneView::updateUniforms() in updateUniforms()
644 void SceneView::cull() in cull()
923 void SceneView::releaseAllGLObjects() in releaseAllGLObjects()
994 void SceneView::flushAllDeletedGLObjects() in flushAllDeletedGLObjects()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgViewer/
H A DRenderer20 #include <osgUtil/SceneView>
47 osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); }
48 const osgUtil::SceneView* getSceneView(unsigned int i) const { return _sceneView[i].get(); }
82 virtual void updateSceneView(osgUtil::SceneView* sceneView);
91 osg::ref_ptr<osgUtil::SceneView> _sceneView[2];
97 typedef std::list<osgUtil::SceneView*> SceneViewList;
110 …/** Take a SceneView from the queue. Can return 0 if release() is called when the queue is empty. …
111 osgUtil::SceneView* takeFront();
113 /** Add a SceneView object to the back of the queue. */
114 void add(osgUtil::SceneView* sv);
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgViewer/
H A DRenderer20 #include <osgUtil/SceneView>
47 osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); }
48 const osgUtil::SceneView* getSceneView(unsigned int i) const { return _sceneView[i].get(); }
85 virtual void updateSceneView(osgUtil::SceneView* sceneView);
94 osg::ref_ptr<osgUtil::SceneView> _sceneView[2];
100 typedef std::list<osgUtil::SceneView*> SceneViewList;
113 …/** Take a SceneView from the queue. Can return 0 if release() is called when the queue is empty. …
114 osgUtil::SceneView* takeFront();
116 /** Add a SceneView object to the back of the queue. */
117 void add(osgUtil::SceneView* sv);
/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/module/views/SwitchView/
H A DSwitchView.js.map1SceneView","SwitchView","Component","render","state","props","navigation","activeKey","routes","in…
/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/commonjs/views/
H A DSceneView.js.map1SceneView.js"],"names":["SceneView","React","PureComponent","render","screenProps","component","Co…
/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/module/views/
H A DSceneView.js.map1SceneView.js"],"names":["React","NavigationContext","SceneView","PureComponent","render","screenPr…
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgViewer/
H A DRenderer.cpp316 osgUtil::SceneView* Renderer::ThreadSafeQueue::takeFront() in takeFront()
329 osgUtil::SceneView* front = _queue.front(); in takeFront()
342 void Renderer::ThreadSafeQueue::add(osgUtil::SceneView* sv) in add()
370 _sceneView[0] = new osgUtil::SceneView; in Renderer()
371 _sceneView[1] = new osgUtil::SceneView; in Renderer()
491 void Renderer::updateSceneView(osgUtil::SceneView* sceneView) in updateSceneView()
583 osgUtil::SceneView* sceneView = _sceneView[0].get(); in compile()
722 osgUtil::SceneView* sceneView = _drawQueue.takeFront(); in draw()
832 osgUtil::SceneView* sceneView = _sceneView[0].get(); in cull_draw()
990 osgUtil::SceneView* sv = getSceneView(i); in setCameraRequiresSetUp()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgViewer/
H A DRenderer.cpp315 osgUtil::SceneView* Renderer::ThreadSafeQueue::takeFront() in takeFront()
328 osgUtil::SceneView* front = _queue.front(); in takeFront()
341 void Renderer::ThreadSafeQueue::add(osgUtil::SceneView* sv) in add()
369 _sceneView[0] = new osgUtil::SceneView; in Renderer()
370 _sceneView[1] = new osgUtil::SceneView; in Renderer()
490 void Renderer::updateSceneView(osgUtil::SceneView* sceneView) in updateSceneView()
568 osgUtil::SceneView* sceneView = _sceneView[0].get(); in compile()
689 osgUtil::SceneView* sceneView = _drawQueue.takeFront(); in draw()
799 osgUtil::SceneView* sceneView = _sceneView[0].get(); in cull_draw()
948 osgUtil::SceneView* sv = getSceneView(i); in setCameraRequiresSetUp()
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/commonjs/views/SwitchView/
H A DSwitchView.js.map1SceneView from '../SceneView';\n\nexport default class SwitchView extends React.Component {\n ren…
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DSceneDef.h94 struct SceneView { struct
109 SceneView m_view{}; argument
221 SceneView getSceneView() const { return m_view; } in getSceneView()
222 void setSceneView(const SceneView& view) { m_view = view; } in setSceneView()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgUtil/
H A DSceneView31 * SceneView is deprecated, and is now just kept for backwards compatibility.
36 class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
41 SceneView(osg::DisplaySettings* ds=NULL);
43 SceneView(const SceneView& sceneview, const osg::CopyOp& copyop = osg::CopyOp());
45 META_Object(osgUtil, SceneView);
70 /** Set the camera used to represent the camera view of this SceneView.*/
73 /** Get the camera used to represent the camera view of this SceneView.*/
166 /** Set the uniforms that SceneView should set set up on each frame.*/
169 /** Get the uniforms that SceneView should set set up on each frame.*/
340 /** Use fusion distance from the value set on the SceneView.*/
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgUtil/
H A DSceneView31 * SceneView is deprecated, and is now just kept for backwards compatibility.
36 class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
41 SceneView(osg::DisplaySettings* ds=NULL);
43 SceneView(const SceneView& sceneview, const osg::CopyOp& copyop = osg::CopyOp());
45 META_Object(osgUtil, SceneView);
70 /** Set the camera used to represent the camera view of this SceneView.*/
73 /** Get the camera used to represent the camera view of this SceneView.*/
166 /** Set the uniforms that SceneView should set set up on each frame.*/
169 /** Get the uniforms that SceneView should set set up on each frame.*/
340 /** Use fusion distance from the value set on the SceneView.*/
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