/dports/graphics/wdune/wdune-1.926/src/ |
H A D | SceneView.cpp | 46 SceneView::SceneView(Scene *scene, SWND wnd) in SceneView() function in SceneView 64 SceneView::~SceneView() in ~SceneView() 71 SceneView::RegisterDropTarget() in RegisterDropTarget() 77 SceneView::UnregisterDropTarget() in UnregisterDropTarget() 87 ((SceneView *) data)->OnSize(width, height); in resizeCB() 95 SceneView *view = (SceneView *) data; in exposeCB() 144 ((SceneView *) data)->OnCommand(id); in commandCB() 152 ((SceneView *) data)->OnHighlight(id); in highlightCB() 171 ((SceneView *) data)->OnMouseEnter(); in enterCB() 173 ((SceneView *) data)->OnMouseLeave(); in enterCB() [all …]
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H A D | PanedWindow.h | 28 class PanedWindow : public SceneView { 43 void SetPane(SceneView *pane, int position); 53 SceneView *m_top; 54 SceneView *m_bottom; 55 SceneView *m_left; 56 SceneView *m_right; 57 SceneView *m_center;
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H A D | SceneView.h | 37 class SceneView { 39 SceneView(Scene *scene, SWND parent); 40 virtual ~SceneView(); 65 virtual void OnUpdate(SceneView *sender, int type, Hint *hint) {} in OnUpdate() 95 void debugOnUpdate(SceneView* sender, int type, Hint *hint);
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H A D | MainWindow.h | 31 class SceneView; variable 135 virtual void OnUpdate(SceneView *sender, int type, Hint *hint); 266 void toggleView(int direction, SceneView *view, int id, 268 void ShowView(int direction, SceneView *view, int id, 496 SceneView *m_treeView; 497 SceneView *m_S3DView; 498 SceneView *m_fieldView; 500 SceneView *m_graphView; 530 SceneView *m_colorCircle; 534 SceneView *m_vertexModifier;
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H A D | Command.h | 35 class SceneView; variable 41 virtual void execute(SceneView *sender = NULL) = 0;
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H A D | StatusBar.h | 28 class StatusBar : public SceneView { 42 SceneView *m_parent;
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H A D | SceneViewDebugOnUpdate.cpp | 25 SceneView::debugOnUpdate(SceneView* sender, int type, Hint *hint) in debugOnUpdate()
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H A D | SceneViewDebugOnUpdate.cpp.m4 | 25 SceneView::debugOnUpdate(SceneView* sender, int type, Hint *hint) 79 type, "SceneView::debugOnUpdate");
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H A D | Scene.h | 90 class SceneView; variable 315 int eventIn, SceneView *sender = NULL); 319 void execute(Command *cmd, SceneView *sender = NULL); 614 void AddView(SceneView *view); 615 void RemoveView(SceneView *view); 616 void UpdateViews(SceneView *sender, int type, 618 void UpdateViewsNow(SceneView *sender, int type, 685 void setViewOfLastSelection(SceneView* view); 686 SceneView *getViewOfLastSelection(void); 1026 List<SceneView *> m_views; [all …]
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H A D | ChannelView.h | 44 class ChannelView : public SceneView 52 virtual void OnUpdate(SceneView *sender, int type, Hint *hint);
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H A D | SceneTreeView.h | 33 class SceneTreeView : public SceneView 39 virtual void OnUpdate(SceneView *sender, int type, Hint *hint);
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H A D | Scene3DView.h | 34 class Scene3DView : public SceneView 52 virtual void OnUpdate(SceneView *sender, int type, Hint *hint);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/ |
H A D | SceneView.cpp | 108 SceneView::SceneView(DisplaySettings* ds) in SceneView() function in SceneView 144 SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop): in SceneView() function in SceneView 179 SceneView::~SceneView() in ~SceneView() 294 void SceneView::setSceneData(osg::Node* node) in setSceneData() 307 void SceneView::init() in init() 333 void SceneView::update() in update() 357 void SceneView::updateUniforms() in updateUniforms() 643 void SceneView::cull() in cull() 922 void SceneView::releaseAllGLObjects() in releaseAllGLObjects() 929 void SceneView::flushAllDeletedGLObjects() in flushAllDeletedGLObjects() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/ |
H A D | SceneView.cpp | 109 SceneView::SceneView(DisplaySettings* ds) in SceneView() function in SceneView 147 SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop): in SceneView() function in SceneView 184 SceneView::~SceneView() in ~SceneView() 299 void SceneView::setSceneData(osg::Node* node) in setSceneData() 312 void SceneView::init() in init() 334 void SceneView::update() in update() 358 void SceneView::updateUniforms() in updateUniforms() 644 void SceneView::cull() in cull() 923 void SceneView::releaseAllGLObjects() in releaseAllGLObjects() 994 void SceneView::flushAllDeletedGLObjects() in flushAllDeletedGLObjects() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgViewer/ |
H A D | Renderer | 20 #include <osgUtil/SceneView> 47 osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); } 48 const osgUtil::SceneView* getSceneView(unsigned int i) const { return _sceneView[i].get(); } 82 virtual void updateSceneView(osgUtil::SceneView* sceneView); 91 osg::ref_ptr<osgUtil::SceneView> _sceneView[2]; 97 typedef std::list<osgUtil::SceneView*> SceneViewList; 110 …/** Take a SceneView from the queue. Can return 0 if release() is called when the queue is empty. … 111 osgUtil::SceneView* takeFront(); 113 /** Add a SceneView object to the back of the queue. */ 114 void add(osgUtil::SceneView* sv);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgViewer/ |
H A D | Renderer | 20 #include <osgUtil/SceneView> 47 osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); } 48 const osgUtil::SceneView* getSceneView(unsigned int i) const { return _sceneView[i].get(); } 85 virtual void updateSceneView(osgUtil::SceneView* sceneView); 94 osg::ref_ptr<osgUtil::SceneView> _sceneView[2]; 100 typedef std::list<osgUtil::SceneView*> SceneViewList; 113 …/** Take a SceneView from the queue. Can return 0 if release() is called when the queue is empty. … 114 osgUtil::SceneView* takeFront(); 116 /** Add a SceneView object to the back of the queue. */ 117 void add(osgUtil::SceneView* sv);
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/module/views/SwitchView/ |
H A D | SwitchView.js.map | 1 …SceneView","SwitchView","Component","render","state","props","navigation","activeKey","routes","in…
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/commonjs/views/ |
H A D | SceneView.js.map | 1 …SceneView.js"],"names":["SceneView","React","PureComponent","render","screenProps","component","Co…
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/module/views/ |
H A D | SceneView.js.map | 1 …SceneView.js"],"names":["React","NavigationContext","SceneView","PureComponent","render","screenPr…
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgViewer/ |
H A D | Renderer.cpp | 316 osgUtil::SceneView* Renderer::ThreadSafeQueue::takeFront() in takeFront() 329 osgUtil::SceneView* front = _queue.front(); in takeFront() 342 void Renderer::ThreadSafeQueue::add(osgUtil::SceneView* sv) in add() 370 _sceneView[0] = new osgUtil::SceneView; in Renderer() 371 _sceneView[1] = new osgUtil::SceneView; in Renderer() 491 void Renderer::updateSceneView(osgUtil::SceneView* sceneView) in updateSceneView() 583 osgUtil::SceneView* sceneView = _sceneView[0].get(); in compile() 722 osgUtil::SceneView* sceneView = _drawQueue.takeFront(); in draw() 832 osgUtil::SceneView* sceneView = _sceneView[0].get(); in cull_draw() 990 osgUtil::SceneView* sv = getSceneView(i); in setCameraRequiresSetUp() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgViewer/ |
H A D | Renderer.cpp | 315 osgUtil::SceneView* Renderer::ThreadSafeQueue::takeFront() in takeFront() 328 osgUtil::SceneView* front = _queue.front(); in takeFront() 341 void Renderer::ThreadSafeQueue::add(osgUtil::SceneView* sv) in add() 369 _sceneView[0] = new osgUtil::SceneView; in Renderer() 370 _sceneView[1] = new osgUtil::SceneView; in Renderer() 490 void Renderer::updateSceneView(osgUtil::SceneView* sceneView) in updateSceneView() 568 osgUtil::SceneView* sceneView = _sceneView[0].get(); in compile() 689 osgUtil::SceneView* sceneView = _drawQueue.takeFront(); in draw() 799 osgUtil::SceneView* sceneView = _sceneView[0].get(); in cull_draw() 948 osgUtil::SceneView* sv = getSceneView(i); in setCameraRequiresSetUp() [all …]
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/reportsDashboards/node_modules/@react-navigation/core/lib/commonjs/views/SwitchView/ |
H A D | SwitchView.js.map | 1 …SceneView from '../SceneView';\n\nexport default class SwitchView extends React.Component {\n ren…
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | SceneDef.h | 94 struct SceneView { struct 109 SceneView m_view{}; argument 221 SceneView getSceneView() const { return m_view; } in getSceneView() 222 void setSceneView(const SceneView& view) { m_view = view; } in setSceneView()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgUtil/ |
H A D | SceneView | 31 * SceneView is deprecated, and is now just kept for backwards compatibility. 36 class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings 41 SceneView(osg::DisplaySettings* ds=NULL); 43 SceneView(const SceneView& sceneview, const osg::CopyOp& copyop = osg::CopyOp()); 45 META_Object(osgUtil, SceneView); 70 /** Set the camera used to represent the camera view of this SceneView.*/ 73 /** Get the camera used to represent the camera view of this SceneView.*/ 166 /** Set the uniforms that SceneView should set set up on each frame.*/ 169 /** Get the uniforms that SceneView should set set up on each frame.*/ 340 /** Use fusion distance from the value set on the SceneView.*/ [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgUtil/ |
H A D | SceneView | 31 * SceneView is deprecated, and is now just kept for backwards compatibility. 36 class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings 41 SceneView(osg::DisplaySettings* ds=NULL); 43 SceneView(const SceneView& sceneview, const osg::CopyOp& copyop = osg::CopyOp()); 45 META_Object(osgUtil, SceneView); 70 /** Set the camera used to represent the camera view of this SceneView.*/ 73 /** Get the camera used to represent the camera view of this SceneView.*/ 166 /** Set the uniforms that SceneView should set set up on each frame.*/ 169 /** Get the uniforms that SceneView should set set up on each frame.*/ 340 /** Use fusion distance from the value set on the SceneView.*/ [all …]
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