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Searched refs:Scourge (Results 1 – 25 of 202) sorted by relevance

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/dports/games/scourge/scourge/src/
H A Dscourge.cpp77 int Scourge::blendA = 2;
79 int Scourge::blend[] = {
85 void Scourge::setBlendFunc() { in setBlendFunc()
93 Scourge::Scourge( UserConfiguration *config ) in Scourge() function in Scourge
166 void Scourge::initUI() { in initUI()
220 void Scourge::start() { in start()
360 Scourge::~Scourge() { in ~Scourge()
895 void Scourge::showGui() { in showGui()
900 void Scourge::hideGui() { in hideGui()
951 void Scourge::endGame() { in endGame()
[all …]
H A Dnetplay.cpp24 NetPlay::NetPlay( Scourge *scourge ) { in NetPlay()
33 ( Scourge::PARTY_GUI_WIDTH + ( Window::SCREEN_GUTTER * 2 ) ); in NetPlay()
35 0, scourge->getSDLHandler()->getScreen()->h - Scourge::PARTY_GUI_HEIGHT, in NetPlay()
36 width, Scourge::PARTY_GUI_HEIGHT, in NetPlay()
42 messageList = new ScrollingList( 10, 35, width - 20, Scourge::PARTY_GUI_HEIGHT - 65, in NetPlay()
H A Dpcui.h36 class Scourge; variable
49 Scourge *scourge;
65 PcUi( Scourge *scourge );
76 inline Scourge *getScourge() { in getScourge()
H A Ditem.h41 class Scourge; variable
89 …void renderIcon( Scourge *scourge, SDL_Rect *rect, int gridSize = GRID_SIZE, bool smallIcon = fals…
90 void renderIcon( Scourge *scourge, int x, int y, int w, int h, bool smallIcon = false );
345 void renderItemIcon( Scourge *scourge, int x, int y, int w, int h, bool smallIcon = false );
346 void renderItemIconEffect( Scourge *scourge, int x, int y, int w, int h, int iw, int ih );
347 void renderItemIconIdentificationEffect( Scourge *scourge, int x, int y, int w, int h );
348 void renderUnderItemIconEffect( Scourge *scourge, int x, int y, int w, int h, int iw, int ih );
H A Dcharacterinfo.h37 class Scourge; variable
42 Scourge *scourge;
47 CharacterInfoUI( Scourge *scourge );
H A Dminimap.h35 class Scourge; variable
53 Scourge *scourge;
62 MiniMap( Scourge *scourge );
H A Dtexteffect.h28 class Scourge; variable
44 Scourge *scourge;
55 TextEffect( Scourge *scourge, int x, int y, char const* text );
H A Ddonatedialog.h25 class Scourge; variable
37 Scourge *scourge;
47 DonateDialog( Scourge *scourge );
H A Dscourgehandler.h24 class Scourge; variable
29 Scourge *scourge;
34 ScourgeHandler( Scourge *scourge );
H A Dmapwidget.h29 class Scourge; variable
35 Scourge *scourge;
47 MapWidget( Scourge *scourge, Widget *parent, int x, int y, int x2, int y2, bool editable = true );
H A Dtextscroller.h25 class Scourge; variable
30 Scourge *scourge;
41 TextScroller( Scourge *scourge );
H A Dmultiplayer.h35 class Scourge; variable
42 Scourge *scourge;
61 MultiplayerDialog( Scourge *scourge );
H A Dtraindialog.h25 class Scourge; variable
39 Scourge *scourge;
53 TrainDialog( Scourge *scourge );
H A Didentifydialog.h27 class Scourge; variable
38 Scourge *scourge;
51 IdentifyDialog( Scourge *scourge );
H A Drechargedialog.h27 class Scourge; variable
38 Scourge *scourge;
51 RechargeDialog( Scourge *scourge );
H A Duncursedialog.h27 class Scourge; variable
38 Scourge *scourge;
51 UncurseDialog( Scourge *scourge );
H A Dhealdialog.h26 class Scourge; variable
41 Scourge *scourge;
55 HealDialog( Scourge *scourge );
H A Dpartyeditor.h34 class Scourge; variable
53 Scourge *scourge;
58 PartyEditor( Scourge *scourge );
H A Dtradedialog.h27 class Scourge; variable
38 Scourge *scourge;
51 TradeDialog( Scourge *scourge );
H A Doptionsmenu.h44 class Scourge; variable
51 Scourge *scourge;
102 OptionsMenu( Scourge *scourge );
H A Ditemlist.h25 class Scourge; variable
55 Scourge *scourge;
72 …ItemList( Scourge *scourge, Window *win, int x, int y, int width, int height, ItemRenderer *itemRe…
H A Dscourgeview.h25 class Scourge; variable
54 Scourge *scourge;
83 ScourgeView( Scourge *scourge );
H A Dpceditor.h27 class Scourge; variable
44 Scourge *scourge;
82 PcEditor( Scourge *scourge );
H A Dsavegamedialog.h28 class Scourge; variable
53 Scourge *scourge;
65 SavegameDialog( Scourge *scourge );
/dports/games/scourge/scourge/src/events/
H A Dthirsthungerevent.h31 class Scourge; variable
38 Scourge * scourge;
44 …ThirstHungerEvent( Date currentDate, Date timeOut, Creature *c, Scourge *scourge, int nbExecutions…

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