/dports/games/scourge/scourge/src/ |
H A D | scourge.cpp | 77 int Scourge::blendA = 2; 79 int Scourge::blend[] = { 85 void Scourge::setBlendFunc() { in setBlendFunc() 93 Scourge::Scourge( UserConfiguration *config ) in Scourge() function in Scourge 166 void Scourge::initUI() { in initUI() 220 void Scourge::start() { in start() 360 Scourge::~Scourge() { in ~Scourge() 895 void Scourge::showGui() { in showGui() 900 void Scourge::hideGui() { in hideGui() 951 void Scourge::endGame() { in endGame() [all …]
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H A D | netplay.cpp | 24 NetPlay::NetPlay( Scourge *scourge ) { in NetPlay() 33 ( Scourge::PARTY_GUI_WIDTH + ( Window::SCREEN_GUTTER * 2 ) ); in NetPlay() 35 0, scourge->getSDLHandler()->getScreen()->h - Scourge::PARTY_GUI_HEIGHT, in NetPlay() 36 width, Scourge::PARTY_GUI_HEIGHT, in NetPlay() 42 messageList = new ScrollingList( 10, 35, width - 20, Scourge::PARTY_GUI_HEIGHT - 65, in NetPlay()
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H A D | pcui.h | 36 class Scourge; variable 49 Scourge *scourge; 65 PcUi( Scourge *scourge ); 76 inline Scourge *getScourge() { in getScourge()
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H A D | item.h | 41 class Scourge; variable 89 …void renderIcon( Scourge *scourge, SDL_Rect *rect, int gridSize = GRID_SIZE, bool smallIcon = fals… 90 void renderIcon( Scourge *scourge, int x, int y, int w, int h, bool smallIcon = false ); 345 void renderItemIcon( Scourge *scourge, int x, int y, int w, int h, bool smallIcon = false ); 346 void renderItemIconEffect( Scourge *scourge, int x, int y, int w, int h, int iw, int ih ); 347 void renderItemIconIdentificationEffect( Scourge *scourge, int x, int y, int w, int h ); 348 void renderUnderItemIconEffect( Scourge *scourge, int x, int y, int w, int h, int iw, int ih );
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H A D | characterinfo.h | 37 class Scourge; variable 42 Scourge *scourge; 47 CharacterInfoUI( Scourge *scourge );
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H A D | minimap.h | 35 class Scourge; variable 53 Scourge *scourge; 62 MiniMap( Scourge *scourge );
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H A D | texteffect.h | 28 class Scourge; variable 44 Scourge *scourge; 55 TextEffect( Scourge *scourge, int x, int y, char const* text );
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H A D | donatedialog.h | 25 class Scourge; variable 37 Scourge *scourge; 47 DonateDialog( Scourge *scourge );
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H A D | scourgehandler.h | 24 class Scourge; variable 29 Scourge *scourge; 34 ScourgeHandler( Scourge *scourge );
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H A D | mapwidget.h | 29 class Scourge; variable 35 Scourge *scourge; 47 MapWidget( Scourge *scourge, Widget *parent, int x, int y, int x2, int y2, bool editable = true );
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H A D | textscroller.h | 25 class Scourge; variable 30 Scourge *scourge; 41 TextScroller( Scourge *scourge );
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H A D | multiplayer.h | 35 class Scourge; variable 42 Scourge *scourge; 61 MultiplayerDialog( Scourge *scourge );
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H A D | traindialog.h | 25 class Scourge; variable 39 Scourge *scourge; 53 TrainDialog( Scourge *scourge );
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H A D | identifydialog.h | 27 class Scourge; variable 38 Scourge *scourge; 51 IdentifyDialog( Scourge *scourge );
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H A D | rechargedialog.h | 27 class Scourge; variable 38 Scourge *scourge; 51 RechargeDialog( Scourge *scourge );
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H A D | uncursedialog.h | 27 class Scourge; variable 38 Scourge *scourge; 51 UncurseDialog( Scourge *scourge );
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H A D | healdialog.h | 26 class Scourge; variable 41 Scourge *scourge; 55 HealDialog( Scourge *scourge );
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H A D | partyeditor.h | 34 class Scourge; variable 53 Scourge *scourge; 58 PartyEditor( Scourge *scourge );
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H A D | tradedialog.h | 27 class Scourge; variable 38 Scourge *scourge; 51 TradeDialog( Scourge *scourge );
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H A D | optionsmenu.h | 44 class Scourge; variable 51 Scourge *scourge; 102 OptionsMenu( Scourge *scourge );
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H A D | itemlist.h | 25 class Scourge; variable 55 Scourge *scourge; 72 …ItemList( Scourge *scourge, Window *win, int x, int y, int width, int height, ItemRenderer *itemRe…
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H A D | scourgeview.h | 25 class Scourge; variable 54 Scourge *scourge; 83 ScourgeView( Scourge *scourge );
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H A D | pceditor.h | 27 class Scourge; variable 44 Scourge *scourge; 82 PcEditor( Scourge *scourge );
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H A D | savegamedialog.h | 28 class Scourge; variable 53 Scourge *scourge; 65 SavegameDialog( Scourge *scourge );
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/dports/games/scourge/scourge/src/events/ |
H A D | thirsthungerevent.h | 31 class Scourge; variable 38 Scourge * scourge; 44 …ThirstHungerEvent( Date currentDate, Date timeOut, Creature *c, Scourge *scourge, int nbExecutions…
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