Searched refs:Screen_3d_window (Results 1 – 4 of 4) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | gamerend.c | 965 grs_canvas Screen_3d_window; in pa_mac_render_extras() local 967 gr_init_sub_canvas( &Screen_3d_window, &VR_screen_pages[0], in pa_mac_render_extras() 1105 dd_grs_canvas Screen_3d_window, in game_render_frame_mono() 1106 grs_canvas Screen_3d_window in game_render_frame_mono() 1124 gr_init_sub_canvas( &Screen_3d_window, &VR_screen_pages[0], in game_render_frame_mono() 1139 dd_gr_set_current_canvas(&Screen_3d_window), in game_render_frame_mono() 1140 gr_set_current_canvas(&Screen_3d_window) in game_render_frame_mono() 1218 dd_gr_set_current_canvas(&Screen_3d_window), in game_render_frame_mono() 1219 gr_set_current_canvas(&Screen_3d_window) in game_render_frame_mono() 1296 dd_gr_set_current_canvas(&Screen_3d_window), in game_render_frame_mono() [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | screens.h | 52 extern grs_subcanvas Screen_3d_window; // The rectangle for rendering the mine to
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | gamerend.cpp | 779 gr_set_current_canvas(Screen_3d_window); in game_render_frame_mono() 866 game_draw_hud_stuff(Screen_3d_window, Controls); in game_render_frame_mono()
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H A D | game.cpp | 126 grs_subcanvas Screen_3d_window; // The rectangle for rendering the mine to variable 359 gr_init_sub_canvas(Screen_3d_window, canvas, x, y, w, h); in game_init_render_sub_buffers()
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