Searched refs:ScriptObjectType (Results 1 – 7 of 7) sorted by relevance
24 enum ScriptObjectType enum61 inline void addType(ScriptObjectType ty) in addType()63 _objtype = ScriptObjectType(int(ty) | int(_objtype)); // prevent the compiler from crying in addType()66 inline bool isType(ScriptObjectType bt) const in isType()71 inline bool isExactType(ScriptObjectType bt) const in isExactType()84 ScriptObjectType _objtype;
19 /* static */ bool ScriptObjectType::IsValidObjectType(ObjectType object_type) in IsValidObjectType()25 /* static */ char *ScriptObjectType::GetName(ObjectType object_type) in GetName()32 /* static */ uint8 ScriptObjectType::GetViews(ObjectType object_type) in GetViews()39 /* static */ bool ScriptObjectType::BuildObject(ObjectType object_type, uint8 view, TileIndex tile) in BuildObject()
21 class ScriptObjectType : public ScriptObject { class
257 … QList<int> scriptids = win->project()->dbConnection()->objectIds(KexiPart::ScriptObjectType); in scriptList()258 … QStringList scriptnames = win->project()->dbConnection()->objectNames(KexiPart::ScriptObjectType); in scriptList()300 … QList<int> scriptids = win->project()->dbConnection()->objectIds(KexiPart::ScriptObjectType); in scriptCode()301 … QStringList scriptnames = win->project()->dbConnection()->objectNames(KexiPart::ScriptObjectType); in scriptCode()
54 ScriptObjectType = 5, enumerator
612 INSERT_RECORD(ScriptObjectType, "Scripts", "script") in createInternalStructures()
387 static void ensureType(lua_State *L, T *& ptr, ScriptObjectType ty) in ensureType()930 luaReturnBool(r ? r->isExactType(ScriptObjectType(SCO_RENDEROBJECT | SCO_QUAD)) : false); in MakeTypeCheckFunc()