Searched refs:Script_GetSoundtrack (Results 1 – 3 of 3) sorted by relevance
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/ |
H A D | script.h | 50 bool Script_GetSoundtrack(lua_State *lua, int track_index, char *track_path, int file_path_len, int…
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H A D | script_audio.cpp | 191 bool Script_GetSoundtrack(lua_State *lua, int track_index, char *file_path, int file_path_len, int … in Script_GetSoundtrack() function
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/ |
H A D | audio.cpp | 205 …if(!Script_GetSoundtrack(engine_lua, track_index, file_path, sizeof(file_path), &load_method, &str… in Load()
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