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Searched refs:SearchForInvalidTextures (Results 1 – 16 of 16) sorted by relevance

/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DValidateDataStructure.cpp697 SearchForInvalidTextures(pMaterial, aiTextureType_DIFFUSE); in Validate()
698 SearchForInvalidTextures(pMaterial, aiTextureType_SPECULAR); in Validate()
699 SearchForInvalidTextures(pMaterial, aiTextureType_AMBIENT); in Validate()
700 SearchForInvalidTextures(pMaterial, aiTextureType_EMISSIVE); in Validate()
701 SearchForInvalidTextures(pMaterial, aiTextureType_OPACITY); in Validate()
702 SearchForInvalidTextures(pMaterial, aiTextureType_SHININESS); in Validate()
703 SearchForInvalidTextures(pMaterial, aiTextureType_HEIGHT); in Validate()
704 SearchForInvalidTextures(pMaterial, aiTextureType_NORMALS); in Validate()
706 SearchForInvalidTextures(pMaterial, aiTextureType_LIGHTMAP); in Validate()
707 SearchForInvalidTextures(pMaterial, aiTextureType_REFLECTION); in Validate()
[all …]
H A DValidateDataStructure.h128 void SearchForInvalidTextures(const aiMaterial* pMaterial,
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DValidateDataStructure.cpp751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
752 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
754 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate()
755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
756 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate()
757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
758 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate()
759 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate()
760 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate()
[all …]
H A DValidateDataStructure.h125 void SearchForInvalidTextures(const aiMaterial* pMaterial,
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DValidateDataStructure.cpp750 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
751 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
752 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
753 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate()
754 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
755 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate()
756 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
757 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate()
758 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate()
759 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate()
[all …]
H A DValidateDataStructure.h121 void SearchForInvalidTextures(const aiMaterial* pMaterial,
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp769 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
770 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
771 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
772 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate()
773 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
774 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate()
775 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
776 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate()
777 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate()
778 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate()
[all …]
H A DValidateDataStructure.h128 void SearchForInvalidTextures(const aiMaterial* pMaterial,
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DValidateDataStructure.cpp751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
752 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
754 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate()
755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
756 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate()
757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
758 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate()
759 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate()
760 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate()
[all …]
H A DValidateDataStructure.h124 void SearchForInvalidTextures(const aiMaterial* pMaterial,
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DValidateDataStructure.cpp751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
752 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
754 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate()
755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
756 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate()
757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
758 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate()
759 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate()
760 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate()
[all …]
H A DValidateDataStructure.h124 void SearchForInvalidTextures(const aiMaterial* pMaterial,
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
767 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
769 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate()
770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
771 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate()
772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
773 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate()
774 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate()
775 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate()
[all …]
H A DValidateDataStructure.h128 void SearchForInvalidTextures(const aiMaterial* pMaterial,
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
767 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
769 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate()
770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
771 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate()
772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
773 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate()
774 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate()
775 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate()
[all …]
H A DValidateDataStructure.h128 void SearchForInvalidTextures(const aiMaterial* pMaterial,