/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 697 SearchForInvalidTextures(pMaterial, aiTextureType_DIFFUSE); in Validate() 698 SearchForInvalidTextures(pMaterial, aiTextureType_SPECULAR); in Validate() 699 SearchForInvalidTextures(pMaterial, aiTextureType_AMBIENT); in Validate() 700 SearchForInvalidTextures(pMaterial, aiTextureType_EMISSIVE); in Validate() 701 SearchForInvalidTextures(pMaterial, aiTextureType_OPACITY); in Validate() 702 SearchForInvalidTextures(pMaterial, aiTextureType_SHININESS); in Validate() 703 SearchForInvalidTextures(pMaterial, aiTextureType_HEIGHT); in Validate() 704 SearchForInvalidTextures(pMaterial, aiTextureType_NORMALS); in Validate() 706 SearchForInvalidTextures(pMaterial, aiTextureType_LIGHTMAP); in Validate() 707 SearchForInvalidTextures(pMaterial, aiTextureType_REFLECTION); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 128 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ValidateDataStructure.cpp | 751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 752 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 754 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate() 755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 756 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate() 757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() 758 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate() 759 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate() 760 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 125 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ValidateDataStructure.cpp | 750 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 751 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 752 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 753 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate() 754 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 755 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate() 756 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() 757 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate() 758 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate() 759 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 121 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 769 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 770 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 771 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 772 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate() 773 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 774 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate() 775 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() 776 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate() 777 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate() 778 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 128 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ValidateDataStructure.cpp | 751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 752 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 754 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate() 755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 756 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate() 757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() 758 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate() 759 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate() 760 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 124 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ValidateDataStructure.cpp | 751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 752 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 754 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate() 755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 756 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate() 757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() 758 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate() 759 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate() 760 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 124 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 767 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 769 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate() 770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 771 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate() 772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() 773 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate() 774 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate() 775 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 128 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 767 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 769 SearchForInvalidTextures(pMaterial,aiTextureType_EMISSIVE); in Validate() 770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 771 SearchForInvalidTextures(pMaterial,aiTextureType_SHININESS); in Validate() 772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() 773 SearchForInvalidTextures(pMaterial,aiTextureType_NORMALS); in Validate() 774 SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); in Validate() 775 SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); in Validate() [all …]
|
H A D | ValidateDataStructure.h | 128 void SearchForInvalidTextures(const aiMaterial* pMaterial,
|