Searched refs:SecondsUntilPlayTimeAllowedElapses (Results 1 – 1 of 1) sorted by relevance
974 const auto SecondsUntilPlayTimeAllowedElapses = f2i(TicksUntilPlayTimeAllowedElapses.count()); in hud_show_timer_count() local975 if (SecondsUntilPlayTimeAllowedElapses >= 0) in hud_show_timer_count()983 snprintf(score_str, sizeof(score_str), "T - %5d", SecondsUntilPlayTimeAllowedElapses + 1); in hud_show_timer_count()