/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32structures.cpp | 169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector() 176 …if (!m32_script_expertmode && (SectorLabels[labelNum].min != 0 || SectorLabels[labelNum].max != 0)) in VM_AccessSector() 178 if (lValue < SectorLabels[labelNum].min) in VM_AccessSector() 179 lValue = SectorLabels[labelNum].min; in VM_AccessSector() 180 if (lValue > SectorLabels[labelNum].max) in VM_AccessSector() 181 lValue = SectorLabels[labelNum].max; in VM_AccessSector() 274 M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[labelNum].name); in VM_AccessSector()
|
H A D | m32def.h | 82 extern const memberlabel_t SectorLabels[];
|
H A D | m32def.cpp | 451 const memberlabel_t SectorLabels[]= variable 618 for (i=0; SectorLabels[i].lId >=0; i++) in C_InitHashes() 619 hash_add(&h_sector,SectorLabels[i].name,i, 0); in C_InitHashes() 1252 labelNum = C_GetLabelNameID(SectorLabels, &h_sector, Bstrtolower(tlabel)); in C_GetNextVarType()
|
H A D | m32exec.cpp | 2456 … const memberlabel_t *pp2[4] = {SpriteLabels, SectorLabels, WallLabels, SpriteLabels}; in VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32structures.cpp | 169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector() 176 …if (!m32_script_expertmode && (SectorLabels[labelNum].min != 0 || SectorLabels[labelNum].max != 0)) in VM_AccessSector() 178 if (lValue < SectorLabels[labelNum].min) in VM_AccessSector() 179 lValue = SectorLabels[labelNum].min; in VM_AccessSector() 180 if (lValue > SectorLabels[labelNum].max) in VM_AccessSector() 181 lValue = SectorLabels[labelNum].max; in VM_AccessSector() 274 M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[labelNum].name); in VM_AccessSector()
|
H A D | gamestructures.h | 69 extern memberlabel_t const SectorLabels[];
|
H A D | m32def.h | 82 extern memberlabel_t const SectorLabels[];
|
H A D | m32def.cpp | 452 memberlabel_t const SectorLabels[]= variable 619 for (i=0; SectorLabels[i].lId >=0; i++) in C_InitHashes() 620 hash_add(&h_sector,SectorLabels[i].name,i, 0); in C_InitHashes() 1253 labelNum = C_GetLabelNameID(SectorLabels, &h_sector, Bstrtolower(tlabel)); in C_GetNextVarType()
|
H A D | gamevars.cpp | 874 …returnValue = VM_GetStruct(SectorLabels[labelNum].flags, (intptr_t *)((intptr_t)§or[arrayIndex… in Gv_GetArrayOrStruct()
|
H A D | gamestructures.cpp | 39 memberlabel_t const SectorLabels[] = variable 1678 STRUCT_HASH_SETUP(h_sector, SectorLabels); in VM_InitHashTables()
|
H A D | gamedef.cpp | 1591 auto const &label = SectorLabels[labelNum]; in C_GetNextVarType() 3365 auto const &label = SectorLabels[labelNum]; in C_ParseCommand() 3386 auto const &label = SectorLabels[labelNum]; in C_ParseCommand()
|
H A D | m32exec.cpp | 2456 … memberlabel_t const *pp2[4] = {SpriteLabels, SectorLabels, WallLabels, SpriteLabels}; in VM_Execute()
|
H A D | gameexec.cpp | 2611 auto const §Label = SectorLabels[*insptr++]; 2623 auto const §Label = SectorLabels[*insptr++];
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32structures.cpp | 169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector() 176 …if (!m32_script_expertmode && (SectorLabels[labelNum].min != 0 || SectorLabels[labelNum].max != 0)) in VM_AccessSector() 178 if (lValue < SectorLabels[labelNum].min) in VM_AccessSector() 179 lValue = SectorLabels[labelNum].min; in VM_AccessSector() 180 if (lValue > SectorLabels[labelNum].max) in VM_AccessSector() 181 lValue = SectorLabels[labelNum].max; in VM_AccessSector() 274 M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[labelNum].name); in VM_AccessSector()
|
H A D | gamedef.h | 116 extern const memberlabel_t SectorLabels[];
|
H A D | m32def.h | 82 extern const memberlabel_t SectorLabels[];
|
H A D | m32def.cpp | 447 const memberlabel_t SectorLabels[]= variable 614 for (i=0; SectorLabels[i].lId >=0; i++) in C_InitHashes() 615 hash_add(&h_sector,SectorLabels[i].name,i, 0); in C_InitHashes() 1248 labelNum = C_GetLabelNameID(SectorLabels, &h_sector, Bstrtolower(tlabel)); in C_GetNextVarType()
|
H A D | m32exec.cpp | 2437 … const memberlabel_t *pp2[4] = {SpriteLabels, SectorLabels, WallLabels, SpriteLabels}; in VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 713 local SectorLabels = { 797 tonegtag(SectorLabels, "lotag", funcname) 798 tonegtag(SectorLabels, "hitag", funcname) 938 sector = SectorLabels,
|