Home
last modified time | relevance | path

Searched refs:SectorLabels (Results 1 – 19 of 19) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32structures.cpp169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector()
176 …if (!m32_script_expertmode && (SectorLabels[labelNum].min != 0 || SectorLabels[labelNum].max != 0)) in VM_AccessSector()
178 if (lValue < SectorLabels[labelNum].min) in VM_AccessSector()
179 lValue = SectorLabels[labelNum].min; in VM_AccessSector()
180 if (lValue > SectorLabels[labelNum].max) in VM_AccessSector()
181 lValue = SectorLabels[labelNum].max; in VM_AccessSector()
274 M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[labelNum].name); in VM_AccessSector()
H A Dm32def.h82 extern const memberlabel_t SectorLabels[];
H A Dm32def.cpp451 const memberlabel_t SectorLabels[]= variable
618 for (i=0; SectorLabels[i].lId >=0; i++) in C_InitHashes()
619 hash_add(&h_sector,SectorLabels[i].name,i, 0); in C_InitHashes()
1252 labelNum = C_GetLabelNameID(SectorLabels, &h_sector, Bstrtolower(tlabel)); in C_GetNextVarType()
H A Dm32exec.cpp2456 … const memberlabel_t *pp2[4] = {SpriteLabels, SectorLabels, WallLabels, SpriteLabels}; in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32structures.cpp169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector()
176 …if (!m32_script_expertmode && (SectorLabels[labelNum].min != 0 || SectorLabels[labelNum].max != 0)) in VM_AccessSector()
178 if (lValue < SectorLabels[labelNum].min) in VM_AccessSector()
179 lValue = SectorLabels[labelNum].min; in VM_AccessSector()
180 if (lValue > SectorLabels[labelNum].max) in VM_AccessSector()
181 lValue = SectorLabels[labelNum].max; in VM_AccessSector()
274 M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[labelNum].name); in VM_AccessSector()
H A Dgamestructures.h69 extern memberlabel_t const SectorLabels[];
H A Dm32def.h82 extern memberlabel_t const SectorLabels[];
H A Dm32def.cpp452 memberlabel_t const SectorLabels[]= variable
619 for (i=0; SectorLabels[i].lId >=0; i++) in C_InitHashes()
620 hash_add(&h_sector,SectorLabels[i].name,i, 0); in C_InitHashes()
1253 labelNum = C_GetLabelNameID(SectorLabels, &h_sector, Bstrtolower(tlabel)); in C_GetNextVarType()
H A Dgamevars.cpp874 …returnValue = VM_GetStruct(SectorLabels[labelNum].flags, (intptr_t *)((intptr_t)&sector[arrayIndex… in Gv_GetArrayOrStruct()
H A Dgamestructures.cpp39 memberlabel_t const SectorLabels[] = variable
1678 STRUCT_HASH_SETUP(h_sector, SectorLabels); in VM_InitHashTables()
H A Dgamedef.cpp1591 auto const &label = SectorLabels[labelNum]; in C_GetNextVarType()
3365 auto const &label = SectorLabels[labelNum]; in C_ParseCommand()
3386 auto const &label = SectorLabels[labelNum]; in C_ParseCommand()
H A Dm32exec.cpp2456 … memberlabel_t const *pp2[4] = {SpriteLabels, SectorLabels, WallLabels, SpriteLabels}; in VM_Execute()
H A Dgameexec.cpp2611 auto const &sectLabel = SectorLabels[*insptr++];
2623 auto const &sectLabel = SectorLabels[*insptr++];
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector()
176 …if (!m32_script_expertmode && (SectorLabels[labelNum].min != 0 || SectorLabels[labelNum].max != 0)) in VM_AccessSector()
178 if (lValue < SectorLabels[labelNum].min) in VM_AccessSector()
179 lValue = SectorLabels[labelNum].min; in VM_AccessSector()
180 if (lValue > SectorLabels[labelNum].max) in VM_AccessSector()
181 lValue = SectorLabels[labelNum].max; in VM_AccessSector()
274 M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[labelNum].name); in VM_AccessSector()
H A Dgamedef.h116 extern const memberlabel_t SectorLabels[];
H A Dm32def.h82 extern const memberlabel_t SectorLabels[];
H A Dm32def.cpp447 const memberlabel_t SectorLabels[]= variable
614 for (i=0; SectorLabels[i].lId >=0; i++) in C_InitHashes()
615 hash_add(&h_sector,SectorLabels[i].name,i, 0); in C_InitHashes()
1248 labelNum = C_GetLabelNameID(SectorLabels, &h_sector, Bstrtolower(tlabel)); in C_GetNextVarType()
H A Dm32exec.cpp2437 … const memberlabel_t *pp2[4] = {SpriteLabels, SectorLabels, WallLabels, SpriteLabels}; in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua713 local SectorLabels = {
797 tonegtag(SectorLabels, "lotag", funcname)
798 tonegtag(SectorLabels, "hitag", funcname)
938 sector = SectorLabels,