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Searched refs:SegaAudioInterfaceInternal (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/audio/softsynth/fmtowns_pc98/
H A Dsega_audio.cpp87 ~SegaAudioInterfaceInternal();
133 static SegaAudioInterfaceInternal *_refInstance;
137 SegaAudioInterfaceInternal *SegaAudioInterfaceInternal::_refInstance = 0;
138 int SegaAudioInterfaceInternal::_refCount = 0;
144 SegaAudioInterfaceInternal::~SegaAudioInterfaceInternal() { in ~SegaAudioInterfaceInternal()
186 bool SegaAudioInterfaceInternal::init() { in init()
242 void SegaAudioInterfaceInternal::psgWrite(uint8 data) { in psgWrite()
277 Common::Mutex &SegaAudioInterfaceInternal::mutex() { in mutex()
316 void SegaAudioInterfaceInternal::timerCallbackA() { in timerCallbackA()
321 void SegaAudioInterfaceInternal::timerCallbackB() { in timerCallbackB()
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H A Dsega_audio.h32 class SegaAudioInterfaceInternal; variable
70 MutexLock(SegaAudioInterfaceInternal *saii, int reverse = 0);
71 SegaAudioInterfaceInternal *_saii;
79 SegaAudioInterfaceInternal *_internal;