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Searched refs:SelectSystem (Results 1 – 8 of 8) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DBuildDesignatorWnd.h46 void SelectSystem(int system_id);
H A DProductionWnd.h85 void SelectSystem(int system_id);
H A DMapWnd.cpp2553 SelectSystem(INVALID_OBJECT_ID); in LClick()
2840 SelectSystem(obj->SystemID()); in InitTurn()
5300 SelectSystem(system_id); in SystemLeftClicked()
5913 SelectSystem(INVALID_OBJECT_ID); in Sanitize()
6068 SelectSystem(INVALID_OBJECT_ID); in ReturnToMap()
6566 SelectSystem(INVALID_OBJECT_ID); in CloseSystemView()
6837 SelectSystem(object->SystemID()); in ZoomToHomeSystem()
6898 SelectSystem(it->second); in ZoomToPrevOwnedSystem()
6924 SelectSystem(it->second); in ZoomToNextOwnedSystem()
6948 SelectSystem(it->second); in ZoomToPrevSystem()
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H A DBuildDesignatorWnd.cpp1273 HumanClientApp::GetApp()->GetClientUI().GetMapWnd()->SelectSystem(system_id); in CenterOnBuild()
1307 void BuildDesignatorWnd::SelectSystem(int system_id) { in SelectSystem() function in BuildDesignatorWnd
1359 SelectSystem(INVALID_OBJECT_ID); in Reset()
H A DMapWnd.h179 …void SelectSystem(int systemID); //!< programatically selects systems on map, sidepanel, and produ…
H A DClientUI.cpp790 GetMapWnd()->SelectSystem(planet->SystemID()); in ZoomToPlanet()
853 GetMapWnd()->SelectSystem(system->ID()); in ZoomToSystem()
H A DProductionWnd.cpp1037 void ProductionWnd::SelectSystem(int system_id) { in SelectSystem() function in ProductionWnd
1039 m_build_designator_wnd->SelectSystem(system_id); in SelectSystem()
/dports/emulators/atari800/atari800-3.1.0/DOC/
H A DChangeLog4535 * ui.c: current system is selected by default in SelectSystem()