Searched refs:SelectSystem (Results 1 – 8 of 8) sorted by relevance
46 void SelectSystem(int system_id);
85 void SelectSystem(int system_id);
2553 SelectSystem(INVALID_OBJECT_ID); in LClick()2840 SelectSystem(obj->SystemID()); in InitTurn()5300 SelectSystem(system_id); in SystemLeftClicked()5913 SelectSystem(INVALID_OBJECT_ID); in Sanitize()6068 SelectSystem(INVALID_OBJECT_ID); in ReturnToMap()6566 SelectSystem(INVALID_OBJECT_ID); in CloseSystemView()6837 SelectSystem(object->SystemID()); in ZoomToHomeSystem()6898 SelectSystem(it->second); in ZoomToPrevOwnedSystem()6924 SelectSystem(it->second); in ZoomToNextOwnedSystem()6948 SelectSystem(it->second); in ZoomToPrevSystem()[all …]
1273 HumanClientApp::GetApp()->GetClientUI().GetMapWnd()->SelectSystem(system_id); in CenterOnBuild()1307 void BuildDesignatorWnd::SelectSystem(int system_id) { in SelectSystem() function in BuildDesignatorWnd1359 SelectSystem(INVALID_OBJECT_ID); in Reset()
179 …void SelectSystem(int systemID); //!< programatically selects systems on map, sidepanel, and produ…
790 GetMapWnd()->SelectSystem(planet->SystemID()); in ZoomToPlanet()853 GetMapWnd()->SelectSystem(system->ID()); in ZoomToSystem()
1037 void ProductionWnd::SelectSystem(int system_id) { in SelectSystem() function in ProductionWnd1039 m_build_designator_wnd->SelectSystem(system_id); in SelectSystem()
4535 * ui.c: current system is selected by default in SelectSystem()