/dports/games/wyrmgus/Wyrmgus-3.5.4/src/ui/ |
H A D | interface.cpp | 232 UI.SelectedViewport->Center(pos); in UiCenterOnGroup() 473 UI.SelectedViewport->Center(pos); in UiCenterOnSelected() 484 SavedMapPosition[position] = UI.SelectedViewport->MapPos; in UiSaveMapPosition() 542 UI.SelectedViewport->Center(unit->GetMapPixelPosCenter()); in UiFindIdleWorker() 579 UI.SelectedViewport->Center(unit->GetMapPixelPosCenter()); in UiFindLevelUpUnit() 602 UI.SelectedViewport->Center(unit->GetMapPixelPosCenter()); in UiFindHeroUnit() 623 UI.SelectedViewport->Unit = nullptr; in UiTrackUnit() 626 if (UI.SelectedViewport->Unit == Selected[0]) { in UiTrackUnit() 627 UI.SelectedViewport->Unit = nullptr; in UiTrackUnit() 629 UI.SelectedViewport->Unit = Selected[0]; in UiTrackUnit() [all …]
|
H A D | mouse.cpp | 1347 UI.SelectedViewport->Restrict(CursorScreenPos.x, CursorScreenPos.y); in RestrictCursorToViewport() 1391 UI.SelectedViewport->Restrict(CursorScreenPos.x, CursorScreenPos.y); in UIHandleMouseMove() 1418 UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(cursorPos, UI.CurrentMapLayer)); in UIHandleMouseMove() 2369 if ((MouseButtons & LeftButton) && UI.SelectedViewport != UI.MouseViewport) { in UIHandleButtonDown_OnMap() 2370 UI.SelectedViewport = UI.MouseViewport; in UIHandleButtonDown_OnMap() 2372 static_cast<long int>(UI.SelectedViewport - UI.Viewports)); in UIHandleButtonDown_OnMap() 2660 UI.SelectedViewport->Center(Selected[0]->GetMapPixelPosCenter()); in UIHandleButtonUp_OnButton() 2674 if (UI.SelectedViewport->Unit == Selected[0]) { in UIHandleButtonUp_OnButton() 2675 UI.SelectedViewport->Unit = nullptr; in UIHandleButtonUp_OnButton() 2677 UI.SelectedViewport->Unit = Selected[0]; in UIHandleButtonUp_OnButton() [all …]
|
H A D | ui.cpp | 169 SelectedViewport(nullptr), NumViewports(0), in CUserInterface() 233 UI.SelectedViewport = UI.Viewports; in InitUserInterface() 580 UI.SelectedViewport = std::min(UI.Viewports + UI.NumViewports - 1, UI.SelectedViewport); in FinishViewportModeConfiguration()
|
/dports/games/stratagus/stratagus-3.2.0/src/editor/ |
H A D | editloop.cpp | 1040 if (UI.SelectedViewport) { in EditorUpdateDisplay() 1042 UI.Minimap.DrawViewportArea(*UI.SelectedViewport); in EditorUpdateDisplay() 1123 UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(tilePos)); in EditorCallbackButtonDown() 1219 if ((MouseButtons & LeftButton) && UI.SelectedViewport != vp) { in EditorCallbackButtonDown() 1221 UI.SelectedViewport = vp; in EditorCallbackButtonDown() 1582 Vec2i vpTilePos = UI.SelectedViewport->MapPos; in EditorCallbackMouse() 1584 if (CursorScreenPos.x <= UI.SelectedViewport->GetTopLeftPos().x) { in EditorCallbackMouse() 1586 UI.SelectedViewport->Set(vpTilePos, Map.Tileset->getPixelTileSize() / 2); in EditorCallbackMouse() 1592 if (CursorScreenPos.y <= UI.SelectedViewport->GetTopLeftPos().y) { in EditorCallbackMouse() 1623 UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(tilePos)); in EditorCallbackMouse() [all …]
|
/dports/games/stratagus/stratagus-3.2.0/src/ui/ |
H A D | interface.cpp | 185 UI.SelectedViewport->Center(pos); in UiCenterOnGroup() 411 UI.SelectedViewport->Center(pos); in UiCenterOnSelected() 421 SavedMapPosition[position] = UI.SelectedViewport->MapPos; in UiSaveMapPosition() 431 UI.SelectedViewport->Set(SavedMapPosition[position], PixelTileSize / 2); in UiRecallMapPosition() 476 UI.SelectedViewport->Center(unit->GetMapPixelPosCenter()); in UiFindIdleWorker() 497 UI.SelectedViewport->Unit = NULL; in UiTrackUnit() 500 if (UI.SelectedViewport->Unit == Selected[0]) { in UiTrackUnit() 501 UI.SelectedViewport->Unit = NULL; in UiTrackUnit() 503 UI.SelectedViewport->Unit = Selected[0]; in UiTrackUnit()
|
H A D | mouse.cpp | 882 UI.SelectedViewport->Restrict(CursorScreenPos.x, CursorScreenPos.y); in RestrictCursorToViewport() 933 UI.SelectedViewport->Restrict(CursorScreenPos.x, CursorScreenPos.y); in UIHandleMouseMove() 960 UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(cursorPos)); in UIHandleMouseMove() 1104 UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(cursorPos)); in UIHandleMouseMove() 1633 UI.SelectedViewport = UI.MouseViewport; in UIHandleButtonDown_OnMap() 1635 static_cast<long int>(UI.SelectedViewport - UI.Viewports)); in UIHandleButtonDown_OnMap() 1754 UI.SelectedViewport->Center(Selected[0]->GetMapPixelPosCenter()); in UIHandleButtonDown_OnButton() 1821 if (UI.SelectedViewport->Unit == Selected[0]) { in UIHandleButtonDown_OnButton() 1822 UI.SelectedViewport->Unit = NULL; in UIHandleButtonDown_OnButton() 1824 UI.SelectedViewport->Unit = Selected[0]; in UIHandleButtonDown_OnButton() [all …]
|
H A D | ui.cpp | 141 SelectedViewport(NULL), NumViewports(0), in CUserInterface() 233 UI.SelectedViewport = UI.Viewports; in InitUserInterface() 493 UI.SelectedViewport = std::min(UI.Viewports + UI.NumViewports - 1, UI.SelectedViewport); in FinishViewportModeConfiguration()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/editor/ |
H A D | editloop.cpp | 1520 if (UI.SelectedViewport) { in EditorUpdateDisplay() 1522 UI.Minimap.DrawViewportArea(*UI.SelectedViewport); in EditorUpdateDisplay() 1765 if ((MouseButtons & LeftButton) && UI.SelectedViewport != vp) { in EditorCallbackButtonDown() 1767 UI.SelectedViewport = vp; in EditorCallbackButtonDown() 2225 Vec2i vpTilePos = UI.SelectedViewport->MapPos; in EditorCallbackMouse() 2227 if (CursorScreenPos.x <= UI.SelectedViewport->GetTopLeftPos().x) { in EditorCallbackMouse() 2229 UI.SelectedViewport->Set(vpTilePos, Map.GetCurrentPixelTileSize() / 2); in EditorCallbackMouse() 2232 UI.SelectedViewport->Set(vpTilePos, Map.GetCurrentPixelTileSize() / 2); in EditorCallbackMouse() 2235 if (CursorScreenPos.y <= UI.SelectedViewport->GetTopLeftPos().y) { in EditorCallbackMouse() 2237 UI.SelectedViewport->Set(vpTilePos, Map.GetCurrentPixelTileSize() / 2); in EditorCallbackMouse() [all …]
|
/dports/games/stratagus/stratagus-3.2.0/src/sound/ |
H A D | sound.cpp | 267 unit.IX - UI.SelectedViewport->MapPos.x * PixelTileSize.x) * 256 / in CalculateStereo() 268 ((UI.SelectedViewport->MapWidth - 1) * PixelTileSize.x)) - 128; in CalculateStereo() 348 UI.SelectedViewport->MapPos.x * PixelTileSize.x) * 256 / in PlayMissileSound() 349 ((UI.SelectedViewport->MapWidth - 1) * PixelTileSize.x)) - 128; in PlayMissileSound()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | selection.cpp | 92 _TrackUnit = UI.SelectedViewport->Unit; in SaveSelection() 111 UI.SelectedViewport->Unit = _TrackUnit; in RestoreSelection() 126 UI.SelectedViewport->Unit = nullptr; in UnSelectAll() 327 UI.SelectedViewport->Unit = nullptr; in UnSelectUnit() 814 if (!unit.IsVisibleInViewport(*UI.SelectedViewport)) { in SelectUnitsInRectangle() 832 if (!unit.IsVisibleInViewport(*UI.SelectedViewport)) { in SelectUnitsInRectangle()
|
H A D | mainloop.cpp | 135 vp = UI.SelectedViewport; in DoScrollArea() 251 UI.Minimap.DrawViewportArea(*UI.SelectedViewport); in UpdateDisplay()
|
/dports/games/stratagus/stratagus-3.2.0/src/stratagus/ |
H A D | mainloop.cpp | 109 vp = UI.SelectedViewport; in DoScrollArea() 208 UI.Minimap.DrawViewportArea(*UI.SelectedViewport); in UpdateDisplay()
|
H A D | selection.cpp | 115 UI.SelectedViewport->Unit = NULL; in UnSelectAll() 295 UI.SelectedViewport->Unit = NULL; in UnSelectUnit() 742 if (!unit.IsVisibleInViewport(*UI.SelectedViewport)) { in SelectUnitsInRectangle() 760 if (!unit.IsVisibleInViewport(*UI.SelectedViewport)) { in SelectUnitsInRectangle()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/ |
H A D | sound.cpp | 422 unit.IX - UI.SelectedViewport->MapPos.x * Map.GetCurrentPixelTileSize().x) * 256 / in CalculateStereo() 423 ((UI.SelectedViewport->MapWidth - 1) * Map.GetCurrentPixelTileSize().x)) - 128; in CalculateStereo() 528 UI.SelectedViewport->MapPos.x * Map.GetCurrentPixelTileSize().x) * 256 / in PlayMissileSound() 529 ((UI.SelectedViewport->MapWidth - 1) * Map.GetCurrentPixelTileSize().x)) - 128; in PlayMissileSound()
|
/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | ui.h | 460 CViewport *SelectedViewport; /// Current selected active viewport variable
|
/dports/games/stratagus/stratagus-3.2.0/src/game/ |
H A D | game.cpp | 1053 if (!UI.SelectedViewport) { in CreateGame() 1054 UI.SelectedViewport = UI.Viewports; in CreateGame() 1057 UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(ThisPlayer->StartPos)); in CreateGame()
|
/dports/games/stratagus/stratagus-3.2.0/src/video/ |
H A D | cursor.cpp | 144 const CViewport &vp = *UI.SelectedViewport; in DrawVisibleRectangleCursor()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ui/ |
H A D | ui.h | 476 CViewport *SelectedViewport; /// Current selected active viewport variable
|
/dports/games/stratagus/stratagus-3.2.0/src/map/ |
H A D | map_draw.cpp | 501 if (this == UI.SelectedViewport) { in DrawBorder()
|
H A D | script_map.cpp | 188 UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(pos)); in CclCenterMap()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/action/ |
H A D | action_trade.cpp | 229 UI.SelectedViewport->Center(unit.GetMapPixelPosCenter()); in Execute()
|
H A D | action_use.cpp | 224 UI.SelectedViewport->Center(unit.GetMapPixelPosCenter()); in Execute()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/game/ |
H A D | game.cpp | 203 …UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(ThisPlayer->StartPos, UI.CurrentMapLay… in StartMap() 1858 if (!UI.SelectedViewport) { in CreateGame() 1859 UI.SelectedViewport = UI.Viewports; in CreateGame() 1866 …UI.SelectedViewport->Center(Map.TilePosToMapPixelPos_Center(ThisPlayer->StartPos, UI.CurrentMapLay… in CreateGame()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | cursor.cpp | 194 const CViewport &vp = *UI.SelectedViewport; in DrawVisibleRectangleCursor()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/ |
H A D | map_draw.cpp | 630 if (this == UI.SelectedViewport) { in DrawBorder()
|