Searched refs:SendAIStateChanged (Results 1 – 5 of 5) sorted by relevance
/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | EngineOutHandler.cpp | 574 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_I… in CreateSkirmishAI() 579 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_A… in CreateSkirmishAI() 612 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_A… in CreateSkirmishAI() 657 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_D… in DestroySkirmishAI()
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H A D | SkirmishAIHandler.cpp | 211 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_D… in SetLocalSkirmishAIDieing()
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/dports/games/spring/spring_98.0/rts/Net/Protocol/ |
H A D | BaseNetProtocol.h | 204 PacketType SendAIStateChanged(const uchar myPlayerNum,
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H A D | BaseNetProtocol.cpp | 352 PacketType CBaseNetProtocol::SendAIStateChanged(const uchar myPlayerNum, in SendAIStateChanged() function in CBaseNetProtocol
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | UnsyncedGameCommands.cpp | 867 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_R… in Execute()
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