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Searched refs:SendAIStateChanged (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DEngineOutHandler.cpp574 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_I… in CreateSkirmishAI()
579 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_A… in CreateSkirmishAI()
612 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_A… in CreateSkirmishAI()
657 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_D… in DestroySkirmishAI()
H A DSkirmishAIHandler.cpp211 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_D… in SetLocalSkirmishAIDieing()
/dports/games/spring/spring_98.0/rts/Net/Protocol/
H A DBaseNetProtocol.h204 PacketType SendAIStateChanged(const uchar myPlayerNum,
H A DBaseNetProtocol.cpp352 PacketType CBaseNetProtocol::SendAIStateChanged(const uchar myPlayerNum, in SendAIStateChanged() function in CBaseNetProtocol
/dports/games/spring/spring_98.0/rts/Game/
H A DUnsyncedGameCommands.cpp867 …net->Send(CBaseNetProtocol::Get().SendAIStateChanged(gu->myPlayerNum, skirmishAIId, SKIRMAISTATE_R… in Execute()