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Searched refs:SendInventory (Results 1 – 7 of 7) sorted by relevance

/dports/games/minetest/minetest-5.4.1/src/network/
H A Dserverpackethandler.cpp1264 SendInventory(playersao, true); in handleCommand_Interact()
1274 SendInventory(playersao, true); in handleCommand_Interact()
1309 SendInventory(playersao, true); in handleCommand_Interact()
1327 SendInventory(playersao, true); in handleCommand_Interact()
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dserver.h373 void SendInventory(u16 peer_id);
H A Dserver.cpp892 SendInventory(*i); in AsyncRunStep()
1595 SendInventory(peer_id); in StageTwoClientInit()
3501 void Server::SendInventory(u16 peer_id) in SendInventory() function in Server
/dports/games/minetest/minetest-5.4.1/src/
H A Dserver.h346 void SendInventory(PlayerSAO *playerSAO, bool incremental);
H A Dserver.cpp1076 SendInventory(playersao, false); in StageTwoClientInit()
1458 void Server::SendInventory(PlayerSAO *sao, bool incremental) in SendInventory() function in Server
H A Dserverenvironment.cpp1538 m_server->SendInventory(sao, true); in step()
/dports/games/minetest/minetest-5.4.1/src/script/lua_api/
H A Dl_object.cpp340 getServer(L)->SendInventory((PlayerSAO *)sao, true); in l_set_wielded_item()