Searched refs:SendItemDrop (Results 1 – 4 of 4) sorted by relevance
97 extern const AInventory *SendItemUse, *SendItemDrop;
234 const AInventory *SendItemUse, *SendItemDrop; variable448 if (players[consoleplayer].mo) SendItemDrop = players[consoleplayer].mo->InvSel; in CCMD()453 SendItemDrop = players[consoleplayer].ReadyWeapon; in CCMD()460 SendItemDrop = who->FindInventory (PClass::FindClass (argv[1])); in CCMD()749 if (SendItemDrop != NULL) in G_BuildTiccmd()752 Net_WriteLong (SendItemDrop->InventoryID); in G_BuildTiccmd()753 SendItemDrop = NULL; in G_BuildTiccmd()
986 SendItemDrop = NULL; in G_DoLoadLevel()
1153 if (SendItemDrop == this) SendItemDrop = NULL; in Destroy()