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Searched refs:SendItemDrop (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_game.h97 extern const AInventory *SendItemUse, *SendItemDrop;
H A Dg_game.cpp234 const AInventory *SendItemUse, *SendItemDrop; variable
448 if (players[consoleplayer].mo) SendItemDrop = players[consoleplayer].mo->InvSel; in CCMD()
453 SendItemDrop = players[consoleplayer].ReadyWeapon; in CCMD()
460 SendItemDrop = who->FindInventory (PClass::FindClass (argv[1])); in CCMD()
749 if (SendItemDrop != NULL) in G_BuildTiccmd()
752 Net_WriteLong (SendItemDrop->InventoryID); in G_BuildTiccmd()
753 SendItemDrop = NULL; in G_BuildTiccmd()
H A Dg_level.cpp986 SendItemDrop = NULL; in G_DoLoadLevel()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_pickups.cpp1153 if (SendItemDrop == this) SendItemDrop = NULL; in Destroy()