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Searched refs:SendStrongNewDrawRequest (Results 1 – 4 of 4) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dhiteffect.cpp327 … setup.LSquareUnder->SendStrongNewDrawRequest(); //too unbuffer all hit effects as soon as possible in Be()
449 setup.LSquareUnder->SendStrongNewDrawRequest(); in DrawStep()
450 LSquareUnderOfWhoHits->SendStrongNewDrawRequest(); in DrawStep()
452 vExtraSquares[i]->SendStrongNewDrawRequest(); DBGSV2(vExtraSquares[i]->GetPos()); in DrawStep()
H A Darea.cpp77 Map[x][y]->SendStrongNewDrawRequest(); in SendNewDrawRequest()
H A Dgame.cpp2954 CurrentArea->GetSquare(CursorPos)->SendStrongNewDrawRequest(); in DrawEverythingNoBlit()
2962 CurrentArea->GetSquare(SpecialCursorPos[c])->SendStrongNewDrawRequest(); in DrawEverythingNoBlit()
3041 GetCurrentArea()->GetSquare(SpecialCursorPos[c])->SendStrongNewDrawRequest(); in DrawEverythingNoBlit()
3420 GetCurrentArea()->GetSquare(v2SqrPosIni)->SendStrongNewDrawRequest(); in UpdateShowItemsAtPos()
4279 GetCurrentArea()->GetSquare(CursorPos)->SendStrongNewDrawRequest(); in PositionQuestion()
/dports/games/ivan/ivan-059/Main/Include/
H A Dsquare.h47 void SendStrongNewDrawRequest() { Flags |= STRONG_NEW_DRAW_REQUEST; } in SendStrongNewDrawRequest() function