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Searched refs:SeqFrmPointers (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/ModelView/
H A DModel3D.h178 vector<GLushort> SeqFrmPointers; member
179 GLushort *SFPtrBase() {return &SeqFrmPointers[0];} in SFPtrBase()
182 int TrueNumSeqs() {return std::max(int(SeqFrmPointers.size()-1),0);} in TrueNumSeqs()
H A DModel3D.cpp103 SeqFrmPointers.clear(); in Clear()
934 if (SeqFrmPointers.empty()) return 0; in NumSeqFrames()
935 if ((SeqIndex < 0) || (SeqIndex >= GLshort(SeqFrmPointers.size()))) return 0; in NumSeqFrames()
937 return (SeqFrmPointers[SeqIndex+1] - SeqFrmPointers[SeqIndex]); in NumSeqFrames()
952 Model3D_SeqFrame& SF = SeqFrames[SeqFrmPointers[SeqIndex] + FrameIndex]; in FindPositions_Sequence()
958 Model3D_SeqFrame& ASF = SeqFrames[SeqFrmPointers[SeqIndex] + AddlFrameIndex]; in FindPositions_Sequence()
H A DDim3_Loader.cpp348 if (Model.SeqFrmPointers.empty()) in parse_dim3()
349 Model.SeqFrmPointers.push_back(0); in parse_dim3()
350 Model.SeqFrmPointers.push_back(static_cast<GLushort>(Model.SeqFrames.size())); in parse_dim3()