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Searched refs:SetAnimationIsBackwards (Results 1 – 8 of 8) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DWall.cpp183 void WallElement::SetAnimationIsBackwards(bool isBackwards) in SetAnimationIsBackwards() function in WallElement
H A DTileElement.h564 void SetAnimationIsBackwards(bool isBackwards);
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct12/
H A DRCT12.h634 void SetAnimationIsBackwards(bool isBackwards);
H A DRCT12.cpp928 void RCT12WallElement::SetAnimationIsBackwards(bool isBackwards) in SetAnimationIsBackwards() function in RCT12WallElement
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct2/
H A DS6Exporter.cpp1984 dst2->SetAnimationIsBackwards(src2->AnimationIsBackwards()); in ExportTileElement()
H A DS6Importer.cpp1336 dst2->SetAnimationIsBackwards(src2->AnimationIsBackwards()); in ImportTileElement()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DVehicle.cpp7296 door->SetAnimationIsBackwards(isBackwards); in AnimateSceneryDoor()
7304 door->SetAnimationIsBackwards(isBackwards); in AnimateSceneryDoor()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct1/
H A DS4Importer.cpp1768 wallElement->SetAnimationIsBackwards(false); in ImportTileElement()