Home
last modified time | relevance | path

Searched refs:SetCVarString (Results 1 – 21 of 21) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/af/
H A DDialogAFConstraint.cpp325 cvarSystem->SetCVarString( "af_highlightConstraint", name ); in LoadConstraint()
446 cvarSystem->SetCVarString( "af_highlightConstraint", constraint->name.c_str() ); in OnShowWindow()
448 cvarSystem->SetCVarString( "af_highlightConstraint", "" ); in OnShowWindow()
H A DDialogAFBody.cpp562 cvarSystem->SetCVarString( "af_highlightBody", name ); in LoadBody()
782 cvarSystem->SetCVarString( "af_highlightBody", body->name.c_str() ); in OnShowWindow()
784 cvarSystem->SetCVarString( "af_highlightBody", "" ); in OnShowWindow()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DSession_menu.cpp606 cvarSystem->SetCVarString( "fs_game", modsList[ choice ] ); in HandleMainMenuCommands()
708 cvarSystem->SetCVarString( "si_map", ( dict ? dict->GetString( "path" ) : "" ) ); in HandleMainMenuCommands()
719 cvarSystem->SetCVarString( "si_map", dict->GetString( "path" ) ); in HandleMainMenuCommands()
807 cvarSystem->SetCVarString( "ui_skin", skin ); in HandleMainMenuCommands()
982 cvarSystem->SetCVarString("sys_lang", lang); in HandleMainMenuCommands()
H A DCVarSystem.cpp438 virtual void SetCVarString( const char *name, const char *value, int flags = 0 );
650 void idCVarSystemLocal::SetCVarString( const char *name, const char *value, int flags ) { in SetCVarString() function in idCVarSystemLocal
967 localCVarSystem.SetCVarString( args.Argv(1), str ); in Set_f()
H A DCVarSystem.h228 virtual void SetCVarString( const char *name, const char *value, int flags = 0 ) = 0;
H A DCommon.cpp910 cvarSystem->SetCVarString( s, com_consoleLines[ i ].Argv( 2 ) ); in StartupVariable()
1406 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f()
1415 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f()
1436 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f()
1454 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DMultiplayerGame.cpp1028 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); in NewState()
1684 cvarSystem->SetCVarString( "ui_skin", skin ); in HandleGuiCommands()
2143 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); in ReadFromSnapshot()
3119 cvarSystem->SetCVarString( "ui_spectate", "Play" ); in ToggleSpectate()
3123 cvarSystem->SetCVarString( "ui_spectate", "Spectate" ); in ToggleSpectate()
3141 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); in ToggleReady()
3143 cvarSystem->SetCVarString( "ui_ready", "Ready" ); in ToggleReady()
3158 cvarSystem->SetCVarString( "ui_team", "Blue" ); in ToggleTeam()
3160 cvarSystem->SetCVarString( "ui_team", "Red" ); in ToggleTeam()
3180 …cvarSystem->SetCVarString( ThrottleVars[ i ], gameLocal.userInfo[ gameLocal.localClientNum ].GetSt… in ThrottleUserInfo()
H A DPlayer.cpp1284 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Init()
2071 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Restore()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/
H A DAsyncNetwork.cpp300 cvarSystem->SetCVarString("si_map", args.Argv(1)); in SpawnServer_f()
305 cvarSystem->SetCVarString( "si_gameType", "deathmatch" ); in SpawnServer_f()
H A DAsyncClient.cpp1082 cvarSystem->SetCVarString( "fs_game_base", serverGameBase ); in ProcessChallengeResponseMessage()
1083 cvarSystem->SetCVarString( "fs_game", serverGame ); in ProcessChallengeResponseMessage()
1230 cvarSystem->SetCVarString( "password", "" ); in ProcessPrintMessage()
1231 cvarSystem->SetCVarString( "password", retpass ); in ProcessPrintMessage()
1344 cvarSystem->SetCVarString( "com_guid", read_string ); in ProcessAuthKeyMessage()
H A DAsyncServer.cpp259 cvarSystem->SetCVarString("si_gametype", bestGameType ); in ExecuteMapChange()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DMultiplayerGame.cpp1465 cvarSystem->SetCVarString( "ui_ready", "Not Ready" );
2234 cvarSystem->SetCVarString( "ui_skin", skin );
2735 cvarSystem->SetCVarString( "ui_ready", "Not Ready" );
3853 cvarSystem->SetCVarString( "ui_spectate", "Play" );
3857 cvarSystem->SetCVarString( "ui_spectate", "Spectate" );
3875 cvarSystem->SetCVarString( "ui_ready", "Not Ready" );
3877 cvarSystem->SetCVarString( "ui_ready", "Ready" );
3892 cvarSystem->SetCVarString( "ui_team", "Blue" );
3894 cvarSystem->SetCVarString( "ui_team", "Red" );
3914 …cvarSystem->SetCVarString( ThrottleVars[ i ], gameLocal.userInfo[ gameLocal.localClientNum ].GetSt…
H A DPlayer.cpp1589 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Init()
2511 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Restore()
H A DGame_local.cpp1148 cvarSystem->SetCVarString( "si_gameType", gametype ); in MapRestart()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/
H A DDialogParticleEditor.cpp749 cvarSystem->SetCVarString( "g_testParticleName", str ); in SetParticleView()
755 cvarSystem->SetCVarString( "g_testParticleName", str ); in SetParticleView()
761 cvarSystem->SetCVarString( "g_testParticleName", str ); in SetParticleView()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DPrefsDlg.cpp280 cvarSystem->SetCVarString( name, value, CVAR_TOOL ); in SetCvarString()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/comafx/
H A DDialogColorPicker.cpp103 cvarSystem->SetCVarString( entry, "" ); in SaveCustColors()
105 cvarSystem->SetCVarString( entry, va( "%d", c_CustColors[i] ), CVAR_TOOL ); in SaveCustColors()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_AF.cpp6475 cvarSystem->SetCVarString( "cm_drawColor", colorCyan.ToString( 0 ) ); in DebugDraw()
6481 cvarSystem->SetCVarString( "cm_drawColor", colorBlue.ToString( 0 ) ); in DebugDraw()
6487 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw()
6495 cvarSystem->SetCVarString( "cm_drawColor", colorYellow.ToString( 0 ) ); in DebugDraw()
6498 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_AF.cpp6476 cvarSystem->SetCVarString( "cm_drawColor", colorCyan.ToString( 0 ) ); in DebugDraw()
6482 cvarSystem->SetCVarString( "cm_drawColor", colorBlue.ToString( 0 ) ); in DebugDraw()
6488 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw()
6496 cvarSystem->SetCVarString( "cm_drawColor", colorYellow.ToString( 0 ) ); in DebugDraw()
6499 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/script/
H A DScript_Thread.cpp1049 cvarSystem->SetCVarString( name, value ); in Event_SetCvar()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/script/
H A DScript_Thread.cpp1071 cvarSystem->SetCVarString( name, value ); in Event_SetCvar()