/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/af/ |
H A D | DialogAFConstraint.cpp | 325 cvarSystem->SetCVarString( "af_highlightConstraint", name ); in LoadConstraint() 446 cvarSystem->SetCVarString( "af_highlightConstraint", constraint->name.c_str() ); in OnShowWindow() 448 cvarSystem->SetCVarString( "af_highlightConstraint", "" ); in OnShowWindow()
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H A D | DialogAFBody.cpp | 562 cvarSystem->SetCVarString( "af_highlightBody", name ); in LoadBody() 782 cvarSystem->SetCVarString( "af_highlightBody", body->name.c_str() ); in OnShowWindow() 784 cvarSystem->SetCVarString( "af_highlightBody", "" ); in OnShowWindow()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | Session_menu.cpp | 606 cvarSystem->SetCVarString( "fs_game", modsList[ choice ] ); in HandleMainMenuCommands() 708 cvarSystem->SetCVarString( "si_map", ( dict ? dict->GetString( "path" ) : "" ) ); in HandleMainMenuCommands() 719 cvarSystem->SetCVarString( "si_map", dict->GetString( "path" ) ); in HandleMainMenuCommands() 807 cvarSystem->SetCVarString( "ui_skin", skin ); in HandleMainMenuCommands() 982 cvarSystem->SetCVarString("sys_lang", lang); in HandleMainMenuCommands()
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H A D | CVarSystem.cpp | 438 virtual void SetCVarString( const char *name, const char *value, int flags = 0 ); 650 void idCVarSystemLocal::SetCVarString( const char *name, const char *value, int flags ) { in SetCVarString() function in idCVarSystemLocal 967 localCVarSystem.SetCVarString( args.Argv(1), str ); in Set_f()
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H A D | CVarSystem.h | 228 virtual void SetCVarString( const char *name, const char *value, int flags = 0 ) = 0;
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H A D | Common.cpp | 910 cvarSystem->SetCVarString( s, com_consoleLines[ i ].Argv( 2 ) ); in StartupVariable() 1406 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f() 1415 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f() 1436 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f() 1454 cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); in Com_ExecMachineSpec_f()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | MultiplayerGame.cpp | 1028 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); in NewState() 1684 cvarSystem->SetCVarString( "ui_skin", skin ); in HandleGuiCommands() 2143 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); in ReadFromSnapshot() 3119 cvarSystem->SetCVarString( "ui_spectate", "Play" ); in ToggleSpectate() 3123 cvarSystem->SetCVarString( "ui_spectate", "Spectate" ); in ToggleSpectate() 3141 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); in ToggleReady() 3143 cvarSystem->SetCVarString( "ui_ready", "Ready" ); in ToggleReady() 3158 cvarSystem->SetCVarString( "ui_team", "Blue" ); in ToggleTeam() 3160 cvarSystem->SetCVarString( "ui_team", "Red" ); in ToggleTeam() 3180 …cvarSystem->SetCVarString( ThrottleVars[ i ], gameLocal.userInfo[ gameLocal.localClientNum ].GetSt… in ThrottleUserInfo()
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H A D | Player.cpp | 1284 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Init() 2071 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Restore()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/ |
H A D | AsyncNetwork.cpp | 300 cvarSystem->SetCVarString("si_map", args.Argv(1)); in SpawnServer_f() 305 cvarSystem->SetCVarString( "si_gameType", "deathmatch" ); in SpawnServer_f()
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H A D | AsyncClient.cpp | 1082 cvarSystem->SetCVarString( "fs_game_base", serverGameBase ); in ProcessChallengeResponseMessage() 1083 cvarSystem->SetCVarString( "fs_game", serverGame ); in ProcessChallengeResponseMessage() 1230 cvarSystem->SetCVarString( "password", "" ); in ProcessPrintMessage() 1231 cvarSystem->SetCVarString( "password", retpass ); in ProcessPrintMessage() 1344 cvarSystem->SetCVarString( "com_guid", read_string ); in ProcessAuthKeyMessage()
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H A D | AsyncServer.cpp | 259 cvarSystem->SetCVarString("si_gametype", bestGameType ); in ExecuteMapChange()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | MultiplayerGame.cpp | 1465 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); 2234 cvarSystem->SetCVarString( "ui_skin", skin ); 2735 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); 3853 cvarSystem->SetCVarString( "ui_spectate", "Play" ); 3857 cvarSystem->SetCVarString( "ui_spectate", "Spectate" ); 3875 cvarSystem->SetCVarString( "ui_ready", "Not Ready" ); 3877 cvarSystem->SetCVarString( "ui_ready", "Ready" ); 3892 cvarSystem->SetCVarString( "ui_team", "Blue" ); 3894 cvarSystem->SetCVarString( "ui_team", "Red" ); 3914 …cvarSystem->SetCVarString( ThrottleVars[ i ], gameLocal.userInfo[ gameLocal.localClientNum ].GetSt…
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H A D | Player.cpp | 1589 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Init() 2511 cvarSystem->SetCVarString( kv->GetKey(), kv->GetValue() ); in Restore()
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H A D | Game_local.cpp | 1148 cvarSystem->SetCVarString( "si_gameType", gametype ); in MapRestart()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/ |
H A D | DialogParticleEditor.cpp | 749 cvarSystem->SetCVarString( "g_testParticleName", str ); in SetParticleView() 755 cvarSystem->SetCVarString( "g_testParticleName", str ); in SetParticleView() 761 cvarSystem->SetCVarString( "g_testParticleName", str ); in SetParticleView()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | PrefsDlg.cpp | 280 cvarSystem->SetCVarString( name, value, CVAR_TOOL ); in SetCvarString()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/comafx/ |
H A D | DialogColorPicker.cpp | 103 cvarSystem->SetCVarString( entry, "" ); in SaveCustColors() 105 cvarSystem->SetCVarString( entry, va( "%d", c_CustColors[i] ), CVAR_TOOL ); in SaveCustColors()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_AF.cpp | 6475 cvarSystem->SetCVarString( "cm_drawColor", colorCyan.ToString( 0 ) ); in DebugDraw() 6481 cvarSystem->SetCVarString( "cm_drawColor", colorBlue.ToString( 0 ) ); in DebugDraw() 6487 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw() 6495 cvarSystem->SetCVarString( "cm_drawColor", colorYellow.ToString( 0 ) ); in DebugDraw() 6498 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_AF.cpp | 6476 cvarSystem->SetCVarString( "cm_drawColor", colorCyan.ToString( 0 ) ); in DebugDraw() 6482 cvarSystem->SetCVarString( "cm_drawColor", colorBlue.ToString( 0 ) ); in DebugDraw() 6488 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw() 6496 cvarSystem->SetCVarString( "cm_drawColor", colorYellow.ToString( 0 ) ); in DebugDraw() 6499 cvarSystem->SetCVarString( "cm_drawColor", colorRed.ToString( 0 ) ); in DebugDraw()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/script/ |
H A D | Script_Thread.cpp | 1049 cvarSystem->SetCVarString( name, value ); in Event_SetCvar()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/script/ |
H A D | Script_Thread.cpp | 1071 cvarSystem->SetCVarString( name, value ); in Event_SetCvar()
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