Searched refs:SetDynamicsProperty (Results 1 – 6 of 6) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdmtl.h | 151 void SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value);
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H A D | stdmtl.cpp | 1348 theMtl->SetDynamicsProperty(curTime,0,DYN_BOUNCE,iBounce->GetFVal()); in DynamPanelProc() 1351 theMtl->SetDynamicsProperty(curTime,0,DYN_STATIC_FRICTION,iStatFrict->GetFVal()); in DynamPanelProc() 1354 theMtl->SetDynamicsProperty(curTime,0,DYN_SLIDING_FRICTION,iSlidFrict->GetFVal()); in DynamPanelProc() 1912 SetDynamicsProperty(0,0,DYN_BOUNCE,1.0f); in Reset() 1913 SetDynamicsProperty(0,0,DYN_STATIC_FRICTION,0.0f); in Reset() 1914 SetDynamicsProperty(0,0,DYN_SLIDING_FRICTION,0.0f); in Reset() 2467 void StdMtl::SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value){ in SetDynamicsProperty() function in StdMtl
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H A D | stdmtl2.h | 459 void SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value);
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H A D | stdmtl2.cpp | 1451 SetDynamicsProperty(0, 0, DYN_BOUNCE, 1.0f); in Reset() 1452 SetDynamicsProperty(0, 0, DYN_STATIC_FRICTION, 0.0f); in Reset() 1453 SetDynamicsProperty(0, 0, DYN_SLIDING_FRICTION, 0.0f); in Reset() 3426 void StdMtl2::SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value){ in SetDynamicsProperty() function in StdMtl2
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.h | 358 void SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value);
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H A D | GameMaterial.cpp | 1203 SetDynamicsProperty(0, 0, DYN_BOUNCE, 1.0f); in Reset() 1204 SetDynamicsProperty(0, 0, DYN_STATIC_FRICTION, 0.0f); in Reset() 1205 SetDynamicsProperty(0, 0, DYN_SLIDING_FRICTION, 0.0f); in Reset() 2937 void XRayMtl::SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value){ in SetDynamicsProperty() function in XRayMtl
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