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Searched refs:SetDynamicsProperty (Results 1 – 6 of 6) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl.h151 void SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value);
H A Dstdmtl.cpp1348 theMtl->SetDynamicsProperty(curTime,0,DYN_BOUNCE,iBounce->GetFVal()); in DynamPanelProc()
1351 theMtl->SetDynamicsProperty(curTime,0,DYN_STATIC_FRICTION,iStatFrict->GetFVal()); in DynamPanelProc()
1354 theMtl->SetDynamicsProperty(curTime,0,DYN_SLIDING_FRICTION,iSlidFrict->GetFVal()); in DynamPanelProc()
1912 SetDynamicsProperty(0,0,DYN_BOUNCE,1.0f); in Reset()
1913 SetDynamicsProperty(0,0,DYN_STATIC_FRICTION,0.0f); in Reset()
1914 SetDynamicsProperty(0,0,DYN_SLIDING_FRICTION,0.0f); in Reset()
2467 void StdMtl::SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value){ in SetDynamicsProperty() function in StdMtl
H A Dstdmtl2.h459 void SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value);
H A Dstdmtl2.cpp1451 SetDynamicsProperty(0, 0, DYN_BOUNCE, 1.0f); in Reset()
1452 SetDynamicsProperty(0, 0, DYN_STATIC_FRICTION, 0.0f); in Reset()
1453 SetDynamicsProperty(0, 0, DYN_SLIDING_FRICTION, 0.0f); in Reset()
3426 void StdMtl2::SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value){ in SetDynamicsProperty() function in StdMtl2
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h358 void SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value);
H A DGameMaterial.cpp1203 SetDynamicsProperty(0, 0, DYN_BOUNCE, 1.0f); in Reset()
1204 SetDynamicsProperty(0, 0, DYN_STATIC_FRICTION, 0.0f); in Reset()
1205 SetDynamicsProperty(0, 0, DYN_SLIDING_FRICTION, 0.0f); in Reset()
2937 void XRayMtl::SetDynamicsProperty(TimeValue t, int mtlNum, int propID, float value){ in SetDynamicsProperty() function in XRayMtl