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Searched refs:SetFade (Results 1 – 25 of 28) sorted by relevance

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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Daudio_generic.cpp140 BGM_Channel.SetFade(fade); in BGM_Fade()
221 midi_out.SetFade(volume, std::chrono::milliseconds(fadein)); in PlayOnChannel()
244 chan.decoder->SetFade(volume, std::chrono::milliseconds(fadein)); in PlayOnChannel()
499 void GenericAudio::BgmChannel::SetFade(int fade) { in SetFade() function in GenericAudio::BgmChannel
501 midi_thread->GetMidiOut().SetFade(0, std::chrono::milliseconds(fade)); in SetFade()
503 decoder->SetFade(0, std::chrono::milliseconds(fade)); in SetFade()
H A Daudio_decoder.h93 void SetFade(int end, std::chrono::milliseconds duration) final override;
H A Daudio_decoder_base.h152 virtual void SetFade(int end, std::chrono::milliseconds duration) = 0;
H A Daudio_generic.h78 void SetFade(int fade);
H A Daudio_resampler.h109 void SetFade(int end, std::chrono::milliseconds duration) override;
H A Daudio_decoder_midi.h76 void SetFade(int end, std::chrono::milliseconds duration) override;
H A Daudio_decoder.cpp189 void AudioDecoder::SetFade(int end, std::chrono::milliseconds duration) { in SetFade() function in AudioDecoder
H A Daudio_resampler.cpp294 void AudioResampler::SetFade(int end, std::chrono::milliseconds duration) { in SetFade() function in AudioResampler
295 wrapped_decoder->SetFade(end, duration); in SetFade()
H A Daudio_decoder_midi.cpp175 void AudioDecoderMidi::SetFade(int end, std::chrono::milliseconds duration) { in SetFade() function in AudioDecoderMidi
/dports/games/tmatrix/TMatrix-1.4/include/
H A DParser.h81 void SetFade(bool fade, RainProperties &rainProperties);
202 SetFade(true, out.rainProperties);
212 SetFade(false, out.rainProperties);
/dports/games/vavoom/vavoom-1.33/source/
H A Dd3d_poly.cpp148 SetFade(surf->Fade); in WorldDrawing()
196 SetFade(surf->Fade); in WorldDrawing()
248 SetFade(surf->Fade); in WorldDrawing()
283 SetFade(0); in WorldDrawing()
393 SetFade(Surf->Fade); in DoHorizonPolygon()
435 SetFade(surf->Fade); in DrawSkyPolygon()
557 SetFade(surf->Fade); in DrawMaskedPolygon()
616 SetFade(Fade); in DrawSpritePolygon()
768 SetFade(Fade); in DrawAliasModel()
H A Dgl_poly.cpp129 SetFade(surf->Fade); in WorldDrawing()
177 SetFade(surf->Fade); in WorldDrawing()
230 SetFade(surf->Fade); in WorldDrawing()
259 SetFade(0); in WorldDrawing()
878 SetFade(Surf->Fade); in DoHorizonPolygon()
921 SetFade(surf->Fade); in DrawSkyPolygon()
1184 SetFade(surf->Fade); in DrawMaskedPolygon()
1317 SetFade(Fade); in DrawSpritePolygon()
H A Dd3d_main.cpp424 SetFade(0); in Setup2D()
857 void VDirect3DDrawer::SetFade(vuint32 NewFade) in SetFade() function in VDirect3DDrawer
859 guard(VDirect3DDrawer::SetFade); in SetFade()
H A Dgl_main.cpp705 SetFade(0); in Setup2D()
1013 void VOpenGLDrawer::SetFade(vuint32 NewFade) in SetFade() function in VOpenGLDrawer
1015 guard(VOpenGLDrawer::SetFade); in SetFade()
H A Dd3d_local.h232 void SetFade(vuint32 NewFade);
H A Dgl_local.h643 void SetFade(vuint32 NewFade);
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_setcolor.cpp27 Sector->SetFade(args[0], args[1], args[2]); in DECLARE_CLASS()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/HUD.ocd/ProgressBar.ocd/BarProgressBar.ocd/
H A DScript.c117 else SetFade(a); in FxTimeOutTimer()
197 func SetFade(int a) in SetFade() function
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DScriptedAnimation.h165 void SetFade(ieByte initial, int speed);
H A DScriptedAnimation.cpp731 void ScriptedAnimation::SetFade(ieByte initial, int speed) in SetFade() function in GemRB::ScriptedAnimation
/dports/games/easyrpg-player/Player-0.7.0/src/platform/3ds/
H A D3ds_audio.cpp85 bgm_decoder->SetFade(volume, std::chrono::milliseconds(fadein)); in BGM_Play()
154 bgm_decoder->SetFade(0, std::chrono::milliseconds(fade)); in BGM_Fade()
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/ui/views/tabs/
H A Dtab_hover_card_bubble_view.cc379 void SetFade(double percent) { in SetFade() function in TabHoverCardBubbleView::FadeLabel
818 title_fade_label_->SetFade(percent); in UpdateTextFade()
819 domain_fade_label_->SetFade(percent); in UpdateTextFade()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/PSTOpcodes/
H A DPSTOpcodes.cpp263 sca->SetFade((ieByte) fx->Parameter1, fx->DiceSides); //per surface transparency in fx_play_bam_not_blended()
266 sca->SetFade((ieByte) fx->Parameter1, fx->DiceSides); in fx_play_bam_not_blended()
/dports/games/tmatrix/TMatrix-1.4/src/
H A DParser.cpp322 void SetFade(bool fade, RainProperties &rainProperties) in SetFade() function
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_defs.h493 void SetFade(int r, int g, int b);

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