/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | audio_generic.cpp | 140 BGM_Channel.SetFade(fade); in BGM_Fade() 221 midi_out.SetFade(volume, std::chrono::milliseconds(fadein)); in PlayOnChannel() 244 chan.decoder->SetFade(volume, std::chrono::milliseconds(fadein)); in PlayOnChannel() 499 void GenericAudio::BgmChannel::SetFade(int fade) { in SetFade() function in GenericAudio::BgmChannel 501 midi_thread->GetMidiOut().SetFade(0, std::chrono::milliseconds(fade)); in SetFade() 503 decoder->SetFade(0, std::chrono::milliseconds(fade)); in SetFade()
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H A D | audio_decoder.h | 93 void SetFade(int end, std::chrono::milliseconds duration) final override;
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H A D | audio_decoder_base.h | 152 virtual void SetFade(int end, std::chrono::milliseconds duration) = 0;
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H A D | audio_generic.h | 78 void SetFade(int fade);
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H A D | audio_resampler.h | 109 void SetFade(int end, std::chrono::milliseconds duration) override;
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H A D | audio_decoder_midi.h | 76 void SetFade(int end, std::chrono::milliseconds duration) override;
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H A D | audio_decoder.cpp | 189 void AudioDecoder::SetFade(int end, std::chrono::milliseconds duration) { in SetFade() function in AudioDecoder
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H A D | audio_resampler.cpp | 294 void AudioResampler::SetFade(int end, std::chrono::milliseconds duration) { in SetFade() function in AudioResampler 295 wrapped_decoder->SetFade(end, duration); in SetFade()
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H A D | audio_decoder_midi.cpp | 175 void AudioDecoderMidi::SetFade(int end, std::chrono::milliseconds duration) { in SetFade() function in AudioDecoderMidi
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/dports/games/tmatrix/TMatrix-1.4/include/ |
H A D | Parser.h | 81 void SetFade(bool fade, RainProperties &rainProperties); 202 SetFade(true, out.rainProperties); 212 SetFade(false, out.rainProperties);
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | d3d_poly.cpp | 148 SetFade(surf->Fade); in WorldDrawing() 196 SetFade(surf->Fade); in WorldDrawing() 248 SetFade(surf->Fade); in WorldDrawing() 283 SetFade(0); in WorldDrawing() 393 SetFade(Surf->Fade); in DoHorizonPolygon() 435 SetFade(surf->Fade); in DrawSkyPolygon() 557 SetFade(surf->Fade); in DrawMaskedPolygon() 616 SetFade(Fade); in DrawSpritePolygon() 768 SetFade(Fade); in DrawAliasModel()
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H A D | gl_poly.cpp | 129 SetFade(surf->Fade); in WorldDrawing() 177 SetFade(surf->Fade); in WorldDrawing() 230 SetFade(surf->Fade); in WorldDrawing() 259 SetFade(0); in WorldDrawing() 878 SetFade(Surf->Fade); in DoHorizonPolygon() 921 SetFade(surf->Fade); in DrawSkyPolygon() 1184 SetFade(surf->Fade); in DrawMaskedPolygon() 1317 SetFade(Fade); in DrawSpritePolygon()
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H A D | d3d_main.cpp | 424 SetFade(0); in Setup2D() 857 void VDirect3DDrawer::SetFade(vuint32 NewFade) in SetFade() function in VDirect3DDrawer 859 guard(VDirect3DDrawer::SetFade); in SetFade()
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H A D | gl_main.cpp | 705 SetFade(0); in Setup2D() 1013 void VOpenGLDrawer::SetFade(vuint32 NewFade) in SetFade() function in VOpenGLDrawer 1015 guard(VOpenGLDrawer::SetFade); in SetFade()
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H A D | d3d_local.h | 232 void SetFade(vuint32 NewFade);
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H A D | gl_local.h | 643 void SetFade(vuint32 NewFade);
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_setcolor.cpp | 27 Sector->SetFade(args[0], args[1], args[2]); in DECLARE_CLASS()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/HUD.ocd/ProgressBar.ocd/BarProgressBar.ocd/ |
H A D | Script.c | 117 else SetFade(a); in FxTimeOutTimer() 197 func SetFade(int a) in SetFade() function
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | ScriptedAnimation.h | 165 void SetFade(ieByte initial, int speed);
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H A D | ScriptedAnimation.cpp | 731 void ScriptedAnimation::SetFade(ieByte initial, int speed) in SetFade() function in GemRB::ScriptedAnimation
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/dports/games/easyrpg-player/Player-0.7.0/src/platform/3ds/ |
H A D | 3ds_audio.cpp | 85 bgm_decoder->SetFade(volume, std::chrono::milliseconds(fadein)); in BGM_Play() 154 bgm_decoder->SetFade(0, std::chrono::milliseconds(fade)); in BGM_Fade()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/ui/views/tabs/ |
H A D | tab_hover_card_bubble_view.cc | 379 void SetFade(double percent) { in SetFade() function in TabHoverCardBubbleView::FadeLabel 818 title_fade_label_->SetFade(percent); in UpdateTextFade() 819 domain_fade_label_->SetFade(percent); in UpdateTextFade()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/PSTOpcodes/ |
H A D | PSTOpcodes.cpp | 263 sca->SetFade((ieByte) fx->Parameter1, fx->DiceSides); //per surface transparency in fx_play_bam_not_blended() 266 sca->SetFade((ieByte) fx->Parameter1, fx->DiceSides); in fx_play_bam_not_blended()
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/dports/games/tmatrix/TMatrix-1.4/src/ |
H A D | Parser.cpp | 322 void SetFade(bool fade, RainProperties &rainProperties) in SetFade() function
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_defs.h | 493 void SetFade(int r, int g, int b);
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