Searched refs:SetIndMatrixChanged (Results 1 – 3 of 3) sorted by relevance
32 SetIndMatrixChanged(0); in Init()33 SetIndMatrixChanged(1); in Init()34 SetIndMatrixChanged(2); in Init()337 void PixelShaderManager::SetIndMatrixChanged(int matrixidx) in SetIndMatrixChanged() function in PixelShaderManager
38 static void SetIndMatrixChanged(int matrixidx);
116 PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3); in BPWritten()