Searched refs:SetMaxHitPoints (Results 1 – 10 of 10) sorted by relevance
20 bronann:SetMaxHitPoints(9999)
197 { SetMaxHitPoints(_global_actor->GetMaxHitPoints()); } in ResetMaxHitPoints()
274 SetMaxHitPoints(_global_actor->GetMaxHitPoints()); in ResetMaxHitPoints()
211 void SetMaxHitPoints(uint32_t hp) { in SetMaxHitPoints() function
369 SetMaxHitPoints(file.ReadUInt("max_hit_points")); in LoadCharacter()
218 .def("SetMaxHitPoints", &GlobalActor::SetMaxHitPoints) in BindGlobalsToLua()
341 void SetMaxHitPoints(uint32 hp) in SetMaxHitPoints() function
1071 character->SetMaxHitPoints(file.ReadUInt("max_hit_points")); in _LoadCharacter()
260 .def("SetMaxHitPoints", &GlobalActor::SetMaxHitPoints) in BindCommonCode()
609 character.SetMaxHitPoints(file.ReadUInt("max_hit_points")); in _PreviewGame()