Searched refs:SetMercAwake (Results 1 – 5 of 5) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Assignments.h | 181 BOOLEAN SetMercAwake( SOLDIERTYPE *pSoldier, BOOLEAN fGiveWarning, BOOLEAN fForceHim );
|
H A D | PreBattle_Interface.cc | 1334 SetMercAwake(&s, FALSE, TRUE); in WakeUpAllMercsInSectorUnderAttack()
|
H A D | Assignments.cc | 5688 if (!SetMercAwake(&s, FALSE, FALSE)) continue; in HandleRestFatigueAndSleepStatus() 6175 BOOLEAN SetMercAwake( SOLDIERTYPE *pSoldier, BOOLEAN fGiveWarning, BOOLEAN fForceHim ) in SetMercAwake() function 6347 if (!SetMercAwake(&s, FALSE, FALSE)) success = FALSE; in HandleSelectedMercsBeingPutAsleep()
|
H A D | MapScreen.cc | 4861 if( SetMercAwake( pSoldier, TRUE, FALSE ) ) in TeamListSleepRegionBtnCallBack() 7813 bool const success = SetMercAwake(&s, TRUE, FALSE); in WakeUpAnySleepingSelectedMercsOnFootOrDriving()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Squads.cc | 198 if (s->fMercAsleep) SetMercAwake(s, FALSE, FALSE); in AddCharacterToSquad()
|