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Searched refs:SetMercAwake (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAssignments.h181 BOOLEAN SetMercAwake( SOLDIERTYPE *pSoldier, BOOLEAN fGiveWarning, BOOLEAN fForceHim );
H A DPreBattle_Interface.cc1334 SetMercAwake(&s, FALSE, TRUE); in WakeUpAllMercsInSectorUnderAttack()
H A DAssignments.cc5688 if (!SetMercAwake(&s, FALSE, FALSE)) continue; in HandleRestFatigueAndSleepStatus()
6175 BOOLEAN SetMercAwake( SOLDIERTYPE *pSoldier, BOOLEAN fGiveWarning, BOOLEAN fForceHim ) in SetMercAwake() function
6347 if (!SetMercAwake(&s, FALSE, FALSE)) success = FALSE; in HandleSelectedMercsBeingPutAsleep()
H A DMapScreen.cc4861 if( SetMercAwake( pSoldier, TRUE, FALSE ) ) in TeamListSleepRegionBtnCallBack()
7813 bool const success = SetMercAwake(&s, TRUE, FALSE); in WakeUpAnySleepingSelectedMercsOnFootOrDriving()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSquads.cc198 if (s->fMercAsleep) SetMercAwake(s, FALSE, FALSE); in AddCharacterToSquad()