Searched refs:SetPartyTarget (Results 1 – 3 of 3) sorted by relevance
432 void SetPartyTarget(hoa_global::GLOBAL_TARGET type, std::deque<BattleActor*>* party);
543 void BattleTarget::SetPartyTarget(GLOBAL_TARGET type, deque<BattleActor*>* party) { in SetPartyTarget() function in hoa_battle::private_battle::BattleTarget
435 .def("SetPartyTarget", &BattleTarget::SetPartyTarget) in BindModesToLua()