Searched refs:SetPointTarget (Results 1 – 4 of 4) sorted by relevance
420 …void SetPointTarget(hoa_global::GLOBAL_TARGET type, uint32 attack_point, BattleActor* actor = NULL…
690 target.SetPointTarget(GLOBAL_TARGET_FOE_POINT, point_target, actor_target); in _DecideAction()
498 void BattleTarget::SetPointTarget(GLOBAL_TARGET type, uint32 attack_point, BattleActor* actor) { in SetPointTarget() function in hoa_battle::private_battle::BattleTarget
433 .def("SetPointTarget", &BattleTarget::SetPointTarget) in BindModesToLua()