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Searched refs:SetPressedState (Results 1 – 22 of 22) sorted by relevance

/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DSnesController.h21 SetPressedState(Buttons::A, keyMapping.A); in InternalSetStateFromInput()
22 SetPressedState(Buttons::B, keyMapping.B); in InternalSetStateFromInput()
23 SetPressedState(Buttons::Start, keyMapping.Start); in InternalSetStateFromInput()
25 SetPressedState(Buttons::Up, keyMapping.Up); in InternalSetStateFromInput()
26 SetPressedState(Buttons::Down, keyMapping.Down); in InternalSetStateFromInput()
27 SetPressedState(Buttons::Left, keyMapping.Left); in InternalSetStateFromInput()
28 SetPressedState(Buttons::Right, keyMapping.Right); in InternalSetStateFromInput()
29 SetPressedState(Buttons::X, keyMapping.TurboA); in InternalSetStateFromInput()
30 SetPressedState(Buttons::Y, keyMapping.TurboB); in InternalSetStateFromInput()
31 SetPressedState(Buttons::L, keyMapping.LButton); in InternalSetStateFromInput()
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H A DStandardController.h33 SetPressedState(Buttons::A, keyMapping.A); in InternalSetStateFromInput()
34 SetPressedState(Buttons::B, keyMapping.B); in InternalSetStateFromInput()
35 SetPressedState(Buttons::Start, keyMapping.Start); in InternalSetStateFromInput()
36 SetPressedState(Buttons::Select, keyMapping.Select); in InternalSetStateFromInput()
37 SetPressedState(Buttons::Up, keyMapping.Up); in InternalSetStateFromInput()
38 SetPressedState(Buttons::Down, keyMapping.Down); in InternalSetStateFromInput()
39 SetPressedState(Buttons::Left, keyMapping.Left); in InternalSetStateFromInput()
40 SetPressedState(Buttons::Right, keyMapping.Right); in InternalSetStateFromInput()
45 SetPressedState(Buttons::A, keyMapping.TurboA); in InternalSetStateFromInput()
46 SetPressedState(Buttons::B, keyMapping.TurboB); in InternalSetStateFromInput()
[all …]
H A DKonamiHyperShot.h26 SetPressedState(Buttons::Player1Jump, keyMapping.A); in InternalSetStateFromInput()
27 SetPressedState(Buttons::Player1Run, keyMapping.B); in InternalSetStateFromInput()
32 SetPressedState(Buttons::Player1Jump, keyMapping.TurboA); in InternalSetStateFromInput()
33 SetPressedState(Buttons::Player1Run, keyMapping.TurboB); in InternalSetStateFromInput()
38 SetPressedState(Buttons::Player2Jump, keyMapping.A); in InternalSetStateFromInput()
39 SetPressedState(Buttons::Player2Run, keyMapping.B); in InternalSetStateFromInput()
44 SetPressedState(Buttons::Player2Jump, keyMapping.TurboA); in InternalSetStateFromInput()
45 SetPressedState(Buttons::Player2Run, keyMapping.TurboB); in InternalSetStateFromInput()
H A DBandaiMicrophone.h22 SetPressedState(Buttons::A, keyMapping.BandaiMicrophoneButtons[0]); in InternalSetStateFromInput()
23 SetPressedState(Buttons::B, keyMapping.BandaiMicrophoneButtons[1]); in InternalSetStateFromInput()
26 SetPressedState(Buttons::Microphone, keyMapping.BandaiMicrophoneButtons[2]); in InternalSetStateFromInput()
H A DPachinkoController.h18 SetPressedState(PachinkoButtons::Press, keyMapping.PachinkoButtons[0]); in InternalSetStateFromInput()
19 SetPressedState(PachinkoButtons::Release, keyMapping.PachinkoButtons[1]); in InternalSetStateFromInput()
H A DHoriTrack.h14SetPressedState(StandardController::Buttons::A, KeyManager::IsMouseButtonPressed(MouseButton::Left… in InternalSetStateFromInput()
15SetPressedState(StandardController::Buttons::B, KeyManager::IsMouseButtonPressed(MouseButton::Righ… in InternalSetStateFromInput()
H A DOekaKidsTablet.h27 SetPressedState(Buttons::Click, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
28SetPressedState(Buttons::Touch, pos.Y >= 48 || KeyManager::IsMouseButtonPressed(MouseButton::LeftB… in InternalSetStateFromInput()
H A DPowerPad.h25 SetPressedState(i*4+j, keyMapping.PowerPadButtons[i*4+(3-j)]); in InternalSetStateFromInput()
27 SetPressedState(i*4+j, keyMapping.PowerPadButtons[i*4+j]); in InternalSetStateFromInput()
H A DSnesMouse.h33 SetPressedState(Buttons::Left, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
34 SetPressedState(Buttons::Right, KeyManager::IsMouseButtonPressed(MouseButton::RightButton)); in InternalSetStateFromInput()
H A DBaseControlDevice.h38 void SetPressedState(uint8_t bit, uint32_t keyCode);
39 void SetPressedState(uint8_t bit, bool enabled);
H A DSuborMouse.h28 SetPressedState(Buttons::Left, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
29 SetPressedState(Buttons::Right, KeyManager::IsMouseButtonPressed(MouseButton::RightButton)); in InternalSetStateFromInput()
H A DExcitingBoxingController.h27 SetPressedState(i, keyMapping.ExcitingBoxingButtons[i]); in InternalSetStateFromInput()
H A DBaseControlDevice.cpp216 void BaseControlDevice::SetPressedState(uint8_t bit, uint32_t keyCode) in SetPressedState() function in BaseControlDevice
228 void BaseControlDevice::SetPressedState(uint8_t bit, bool enabled) in SetPressedState() function in BaseControlDevice
H A DArkanoidController.h27 SetPressedState(Buttons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
H A DPartyTap.h24 SetPressedState(i, keyMapping.PartyTapButtons[i]); in InternalSetStateFromInput()
H A DBandaiHyperShot.h29 SetPressedState(ZapperButtons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
H A DZapper.h24 SetPressedState(Buttons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
H A DJissenMahjongController.h23 SetPressedState(i, keyMapping.JissenMahjongButtons[i]); in InternalSetStateFromInput()
H A DFamilyBasicKeyboard.h55 SetPressedState(i, keyMapping.FamilyBasicKeyboardButtons[i]); in InternalSetStateFromInput()
H A DSuborKeyboard.h59 SetPressedState(i, keyMapping.SuborKeyboardButtons[i]); in InternalSetStateFromInput()
/dports/games/colorcode/ColorCode-0.8.5/
H A Dgraphicsbtn.cpp118 void GraphicsBtn::SetPressedState() in SetPressedState() function in GraphicsBtn
146 SetPressedState(); in mousePressEvent()
H A Dgraphicsbtn.h46 void SetPressedState();