/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | SnesController.h | 21 SetPressedState(Buttons::A, keyMapping.A); in InternalSetStateFromInput() 22 SetPressedState(Buttons::B, keyMapping.B); in InternalSetStateFromInput() 23 SetPressedState(Buttons::Start, keyMapping.Start); in InternalSetStateFromInput() 25 SetPressedState(Buttons::Up, keyMapping.Up); in InternalSetStateFromInput() 26 SetPressedState(Buttons::Down, keyMapping.Down); in InternalSetStateFromInput() 27 SetPressedState(Buttons::Left, keyMapping.Left); in InternalSetStateFromInput() 28 SetPressedState(Buttons::Right, keyMapping.Right); in InternalSetStateFromInput() 29 SetPressedState(Buttons::X, keyMapping.TurboA); in InternalSetStateFromInput() 30 SetPressedState(Buttons::Y, keyMapping.TurboB); in InternalSetStateFromInput() 31 SetPressedState(Buttons::L, keyMapping.LButton); in InternalSetStateFromInput() [all …]
|
H A D | StandardController.h | 33 SetPressedState(Buttons::A, keyMapping.A); in InternalSetStateFromInput() 34 SetPressedState(Buttons::B, keyMapping.B); in InternalSetStateFromInput() 35 SetPressedState(Buttons::Start, keyMapping.Start); in InternalSetStateFromInput() 36 SetPressedState(Buttons::Select, keyMapping.Select); in InternalSetStateFromInput() 37 SetPressedState(Buttons::Up, keyMapping.Up); in InternalSetStateFromInput() 38 SetPressedState(Buttons::Down, keyMapping.Down); in InternalSetStateFromInput() 39 SetPressedState(Buttons::Left, keyMapping.Left); in InternalSetStateFromInput() 40 SetPressedState(Buttons::Right, keyMapping.Right); in InternalSetStateFromInput() 45 SetPressedState(Buttons::A, keyMapping.TurboA); in InternalSetStateFromInput() 46 SetPressedState(Buttons::B, keyMapping.TurboB); in InternalSetStateFromInput() [all …]
|
H A D | KonamiHyperShot.h | 26 SetPressedState(Buttons::Player1Jump, keyMapping.A); in InternalSetStateFromInput() 27 SetPressedState(Buttons::Player1Run, keyMapping.B); in InternalSetStateFromInput() 32 SetPressedState(Buttons::Player1Jump, keyMapping.TurboA); in InternalSetStateFromInput() 33 SetPressedState(Buttons::Player1Run, keyMapping.TurboB); in InternalSetStateFromInput() 38 SetPressedState(Buttons::Player2Jump, keyMapping.A); in InternalSetStateFromInput() 39 SetPressedState(Buttons::Player2Run, keyMapping.B); in InternalSetStateFromInput() 44 SetPressedState(Buttons::Player2Jump, keyMapping.TurboA); in InternalSetStateFromInput() 45 SetPressedState(Buttons::Player2Run, keyMapping.TurboB); in InternalSetStateFromInput()
|
H A D | BandaiMicrophone.h | 22 SetPressedState(Buttons::A, keyMapping.BandaiMicrophoneButtons[0]); in InternalSetStateFromInput() 23 SetPressedState(Buttons::B, keyMapping.BandaiMicrophoneButtons[1]); in InternalSetStateFromInput() 26 SetPressedState(Buttons::Microphone, keyMapping.BandaiMicrophoneButtons[2]); in InternalSetStateFromInput()
|
H A D | PachinkoController.h | 18 SetPressedState(PachinkoButtons::Press, keyMapping.PachinkoButtons[0]); in InternalSetStateFromInput() 19 SetPressedState(PachinkoButtons::Release, keyMapping.PachinkoButtons[1]); in InternalSetStateFromInput()
|
H A D | HoriTrack.h | 14 …SetPressedState(StandardController::Buttons::A, KeyManager::IsMouseButtonPressed(MouseButton::Left… in InternalSetStateFromInput() 15 …SetPressedState(StandardController::Buttons::B, KeyManager::IsMouseButtonPressed(MouseButton::Righ… in InternalSetStateFromInput()
|
H A D | OekaKidsTablet.h | 27 SetPressedState(Buttons::Click, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput() 28 …SetPressedState(Buttons::Touch, pos.Y >= 48 || KeyManager::IsMouseButtonPressed(MouseButton::LeftB… in InternalSetStateFromInput()
|
H A D | PowerPad.h | 25 SetPressedState(i*4+j, keyMapping.PowerPadButtons[i*4+(3-j)]); in InternalSetStateFromInput() 27 SetPressedState(i*4+j, keyMapping.PowerPadButtons[i*4+j]); in InternalSetStateFromInput()
|
H A D | SnesMouse.h | 33 SetPressedState(Buttons::Left, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput() 34 SetPressedState(Buttons::Right, KeyManager::IsMouseButtonPressed(MouseButton::RightButton)); in InternalSetStateFromInput()
|
H A D | BaseControlDevice.h | 38 void SetPressedState(uint8_t bit, uint32_t keyCode); 39 void SetPressedState(uint8_t bit, bool enabled);
|
H A D | SuborMouse.h | 28 SetPressedState(Buttons::Left, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput() 29 SetPressedState(Buttons::Right, KeyManager::IsMouseButtonPressed(MouseButton::RightButton)); in InternalSetStateFromInput()
|
H A D | ExcitingBoxingController.h | 27 SetPressedState(i, keyMapping.ExcitingBoxingButtons[i]); in InternalSetStateFromInput()
|
H A D | BaseControlDevice.cpp | 216 void BaseControlDevice::SetPressedState(uint8_t bit, uint32_t keyCode) in SetPressedState() function in BaseControlDevice 228 void BaseControlDevice::SetPressedState(uint8_t bit, bool enabled) in SetPressedState() function in BaseControlDevice
|
H A D | ArkanoidController.h | 27 SetPressedState(Buttons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
|
H A D | PartyTap.h | 24 SetPressedState(i, keyMapping.PartyTapButtons[i]); in InternalSetStateFromInput()
|
H A D | BandaiHyperShot.h | 29 SetPressedState(ZapperButtons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
|
H A D | Zapper.h | 24 SetPressedState(Buttons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton)); in InternalSetStateFromInput()
|
H A D | JissenMahjongController.h | 23 SetPressedState(i, keyMapping.JissenMahjongButtons[i]); in InternalSetStateFromInput()
|
H A D | FamilyBasicKeyboard.h | 55 SetPressedState(i, keyMapping.FamilyBasicKeyboardButtons[i]); in InternalSetStateFromInput()
|
H A D | SuborKeyboard.h | 59 SetPressedState(i, keyMapping.SuborKeyboardButtons[i]); in InternalSetStateFromInput()
|
/dports/games/colorcode/ColorCode-0.8.5/ |
H A D | graphicsbtn.cpp | 118 void GraphicsBtn::SetPressedState() in SetPressedState() function in GraphicsBtn 146 SetPressedState(); in mousePressEvent()
|
H A D | graphicsbtn.h | 46 void SetPressedState();
|