Searched refs:SetRemainingStep (Results 1 – 5 of 5) sorted by relevance
47 ch.SetRemainingStep(256); in testPlayer()74 ch.SetRemainingStep(256); in testNonPlayer()
352 ch.SetRemainingStep(889); in testBasicSet()
62 SetRemainingStep(0); in MoveTo()154 SetRemainingStep(GetRemainingStep() - amount); in UpdateMovement()156 SetRemainingStep(0); in UpdateMovement()494 SetRemainingStep(SCREEN_TILE_SIZE); in Move()710 SetRemainingStep(SCREEN_TILE_SIZE); in Jump()
131 SetRemainingStep(rider->GetRemainingStep()); in SyncWithRider()
728 void SetRemainingStep(int step);1162 inline void Game_Character::SetRemainingStep(int step) { in SetRemainingStep() function