Home
last modified time | relevance | path

Searched refs:SetRemainingStep (Results 1 – 5 of 5) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_moveto.cpp47 ch.SetRemainingStep(256); in testPlayer()
74 ch.SetRemainingStep(256); in testNonPlayer()
H A Dgame_character.cpp352 ch.SetRemainingStep(889); in testBasicSet()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.cpp62 SetRemainingStep(0); in MoveTo()
154 SetRemainingStep(GetRemainingStep() - amount); in UpdateMovement()
156 SetRemainingStep(0); in UpdateMovement()
494 SetRemainingStep(SCREEN_TILE_SIZE); in Move()
710 SetRemainingStep(SCREEN_TILE_SIZE); in Jump()
H A Dgame_vehicle.cpp131 SetRemainingStep(rider->GetRemainingStep()); in SyncWithRider()
H A Dgame_character.h728 void SetRemainingStep(int step);
1162 inline void Game_Character::SetRemainingStep(int step) { in SetRemainingStep() function