Searched refs:SetScriptHUDIcon (Results 1 – 3 of 3) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | screen.h | 255 bool SetScriptHUDIcon(int player, int idx, const char* icon, size_t length);
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H A D | screen_shared.h | 277 bool SetScriptHUDIcon(int player, int idx, const char* text, size_t rem) { in SetScriptHUDIcon() function
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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_player.cpp | 427 SetScriptHUDIcon(player, index, 0, 0); in Lua_Overlay_Clear() 453 SetScriptHUDIcon(player, Lua_Overlay::Index(L, 1), lua_tostring(L, 2), lua_rawlen(L, 2)); in Lua_Overlay_Set_Icon() 457 SetScriptHUDIcon(player, Lua_Overlay::Index(L, 1), 0, 0); in Lua_Overlay_Set_Icon()
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