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Searched refs:SetShaders (Results 1 – 25 of 30) sorted by relevance

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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/
H A DOGLShaderVariation.cpp69 graphics_->SetShaders(0, 0); in Release()
74 graphics_->SetShaders(0, 0); in Release()
H A DOGLShaderProgram.cpp84 graphics_->SetShaders(0, 0); in OnDeviceLost()
99 graphics_->SetShaders(0, 0); in Release()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/
H A Dshader_tracking.h26 void SetShaders(const char* shader0, const char* shader1);
H A Dshader_tracking.cc34 void ShaderTracking::SetShaders(const char* shader0, const char* shader1) { in SetShaders() function in gl::ShaderTracking
H A Dgl_gl_api_implementation.cc483 shader_tracking->SetShaders(strings[0], strings[1]); in glUseProgramFn()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/
H A Dshader_tracking.h26 void SetShaders(const char* shader0, const char* shader1);
H A Dshader_tracking.cc34 void ShaderTracking::SetShaders(const char* shader0, const char* shader1) { in SetShaders() function in gl::ShaderTracking
H A Dgl_gl_api_implementation.cc508 shader_tracking->SetShaders(strings[0], strings[1]); in glUseProgramFn()
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCOpenGL.cpp140 SetShaders(NULL); in DeInitialize()
399 SetShaders(GUI.OGLshaderFileName); in ApplyDisplayChanges()
401 SetShaders(NULL); in ApplyDisplayChanges()
530 bool COpenGL::SetShaders(const TCHAR *file) in SetShaders() function in COpenGL
H A DCOpenGL.h60 bool SetShaders(const TCHAR *file);
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCOpenGL.cpp308 SetShaders(NULL); in DeInitialize()
535 SetShaders(GUI.OGLshaderFileName); in ApplyDisplayChanges()
537 SetShaders(NULL); in ApplyDisplayChanges()
685 bool COpenGL::SetShaders(const TCHAR *file) in SetShaders() function in COpenGL
H A DCOpenGL.h257 bool SetShaders(const TCHAR *file);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/Direct3D9/
H A DD3D9ShaderVariation.cpp148 graphics_->SetShaders(0, 0); in Release()
153 graphics_->SetShaders(0, 0); in Release()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DShaderPrecache.cpp136 graphics->SetShaders(vs, ps); in LoadShaders()
H A DGraphics.h156 void SetShaders(ShaderVariation* vs, ShaderVariation* ps);
H A DRenderer.cpp1460 … graphics_->SetShaders(graphics_->GetShader(VS, "Stencil"), graphics_->GetShader(PS, "Stencil")); in OptimizeLightByStencil()
2010 graphics_->SetShaders(vs, ps); in BlurShadowMap()
H A DDebugRenderer.cpp592 graphics->SetShaders(vs, ps); in Render()
H A DBatch.cpp190 graphics->SetShaders(vertexShader_, pixelShader_); in Prepare()
H A DView.cpp1870 graphics_->SetShaders(vs, ps); in RenderQuad()
2150 … graphics_->SetShaders(graphics_->GetShader(VS, shaderName), graphics_->GetShader(PS, shaderName)); in BlitFramebuffer()
/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/
H A DdrawBatch.h168 void SetShaders(HdStShaderCodeSharedPtrVector shaders) { in SetShaders() function
H A DdrawBatch.cpp257 _program.SetShaders(shaders); in _GetDrawingProgram()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/Direct3D11/
H A DD3D11ShaderVariation.cpp135 graphics_->SetShaders(0, 0); in Release()
140 graphics_->SetShaders(0, 0); in Release()
H A DD3D11Graphics.cpp672 SetShaders(GetShader(VS, "ClearFramebuffer"), GetShader(PS, "ClearFramebuffer")); in Clear()
1002 void Graphics::SetShaders(ShaderVariation* vs, ShaderVariation* ps) in SetShaders() function in Urho3D::Graphics
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_terrain.cpp488 void CTRLandScape::SetShaders(const int height, const qhandle_t shader) in SetShaders() function in CTRLandScape
550 SetShaders(height, shader); in LoadTerrainDef()
/dports/x11-wm/chamfer/chamferwm-d0916ee/src/
H A Dcompositor.h69 void SetShaders(const char *[Pipeline::SHADER_MODULE_COUNT]);

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