Searched refs:SetShapeAnimationSequence (Results 1 – 4 of 4) sorted by relevance
163 unsigned int SetShapeAnimationSequence (struct displayblock *, SHAPEANIMATIONCONTROLDATA *);
192 unsigned int SetShapeAnimationSequence (DISPLAYBLOCK * dptr, SHAPEANIMATIONCONTROLDATA * sacd) in SetShapeAnimationSequence() function261 return(SetShapeAnimationSequence (dptr,sacd)); in SetNextShapeAnimationSequence()
1171 SetShapeAnimationSequence(sbPtr->SBdptr, &sacd); in SetPAQAnimationSequence()
4317 SetShapeAnimationSequence(&PlayersWeapon, &sacd); in ParticleBeamSwapping()4338 SetShapeAnimationSequence(&PlayersWeapon, &sacd); in ParticleBeamUnreadying()5246 SetShapeAnimationSequence(&PlayersWeapon, &sacd);5267 SetShapeAnimationSequence(&PlayersWeapon, &sacd); in WeaponSetStartFrame()