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Searched refs:SetSoundVolume (Results 1 – 25 of 67) sorted by relevance

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/dports/games/openlierox/OpenLieroX/src/client/
H A DSounds.cpp84 bool SetSoundVolume(int vol) { return false; } in SetSoundVolume() function
179 SetSoundVolume( tLXOptions->iSoundVolume ); in StartSoundSystem()
192 bool SetSoundVolume(int vol) { in SetSoundVolume() function
/dports/x11-wm/vtwm/vtwm-5.5.0/
H A Dsound.h47 extern void CloseSound(), SetSoundHost(char *host), SetSoundVolume(int volume);
H A Dsound.c176 SetSoundVolume(int volume) in SetSoundVolume() function
/dports/games/spacezero/spacezero/include/
H A Dsound.h79 float SetSoundVolume(float vol,int action);
/dports/devel/raylib/raylib-3.7.0/examples/audio/
H A Daudio_multichannel_sound.c30 SetSoundVolume(fxWav, 0.2f); in main()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_audio.h40 void SetSoundVolume(int newvol);
H A Dglobal_audio.cpp317 void SetSoundVolume(int newvol) { in SetSoundVolume() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Audio/
H A DAudio.h20 void SetSoundVolume(int volumePercentage);
H A DAudio.cpp87 SetSoundVolume(m_SoundVolume); in Initialize()
295 void Audio::SetSoundVolume(int volumePercentage) in SetSoundVolume() function in Audio
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_audio.h47 void SetSoundVolume(int newvol);
/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/
H A DDummySoundEngine.cs55 public void SetSoundVolume(float volume, ISound music, ISound video) { } in SetSoundVolume() method in OpenRA.Platforms.Default.DummySoundEngine
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Sound/
H A DSoundDevice.cs30 void SetSoundVolume(float volume, ISound music, ISound video); in SetSoundVolume() method
H A DSound.cs290 soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
305 soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
/dports/games/openlierox/OpenLieroX/include/
H A DSounds.h102 bool SetSoundVolume(int vol);
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_system_options.cpp289 conf.SetSoundVolume( ( conf.SoundVolume() + 1 ) % 11 ); in openSystemOptionsDialog()
293 conf.SetSoundVolume( conf.SoundVolume() + 1 ); in openSystemOptionsDialog()
297 conf.SetSoundVolume( conf.SoundVolume() - 1 ); in openSystemOptionsDialog()
/dports/devel/raylib/raylib-3.7.0/src/
H A Draudio.h158 void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is m…
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio.h117 void SetSoundVolume(float volume);
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.h114 void SetSoundVolume(float volume);
/dports/games/spacezero/spacezero/src/
H A Dsound.c595 SetSoundVolume(Ssoundvol,VOLSET); in SetMasterVolume()
603 float SetSoundVolume(float vol,int action){ in SetSoundVolume() function
H A Dfunctions.c218 SetSoundVolume(0,VOLSET); in GameParametres()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Dlua_v2.h128 DECLARE_LUA_OPCODE(SetSoundVolume);
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/system/
H A Dsettings.h227 void SetSoundVolume( int v );
H A Dsettings.cpp226 SetSoundVolume( config.IntParams( "sound volume" ) ); in Read()
762 void Settings::SetSoundVolume( int v ) in SetSoundVolume() function in Settings
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Dlua_v2.h128 DECLARE_LUA_OPCODE(SetSoundVolume);
/dports/games/allacrost/allacrost-1.0.2/src/
H A Dmain.cpp206 AudioManager->SetSoundVolume(static_cast<float>(settings.ReadFloat("sound_vol"))); in LoadSettings()

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