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Searched refs:SetStateRestrictedAction (Results 1 – 5 of 5) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Denemyai.h113 bool SetStateRestrictedAction(Game_Enemy& source);
H A Denemyai.cpp360 bool SetStateRestrictedAction(Game_Enemy& source) { in SetStateRestrictedAction() function
H A Dscene_battle_rpg2k.cpp1757 if (!EnemyAi::SetStateRestrictedAction(*enemy)) { in CreateEnemyActions()
H A Dscene_battle_rpg2k3.cpp776 if (!EnemyAi::SetStateRestrictedAction(*enemy)) { in CreateEnemyActions()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Denemyai.cpp642 REQUIRE_FALSE(EnemyAi::SetStateRestrictedAction(enemy));
648 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));
655 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));
662 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));
671 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));