Searched refs:SetStateRestrictedAction (Results 1 – 5 of 5) sorted by relevance
113 bool SetStateRestrictedAction(Game_Enemy& source);
360 bool SetStateRestrictedAction(Game_Enemy& source) { in SetStateRestrictedAction() function
1757 if (!EnemyAi::SetStateRestrictedAction(*enemy)) { in CreateEnemyActions()
776 if (!EnemyAi::SetStateRestrictedAction(*enemy)) { in CreateEnemyActions()
642 REQUIRE_FALSE(EnemyAi::SetStateRestrictedAction(enemy));648 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));655 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));662 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));671 REQUIRE(EnemyAi::SetStateRestrictedAction(enemy));