Searched refs:SetStencilEnabled (Results 1 – 8 of 8) sorted by relevance
370 HdRenderPassState::SetStencilEnabled(bool enabled) in SetStencilEnabled() function in HdRenderPassState
290 void SetStencilEnabled(bool enabled);
275 state->SetStencilEnabled(true); in Sync()283 state->SetStencilEnabled(false); in Sync()
149 renderPassState->SetStencilEnabled(params.stencilEnable); in SyncParams()
181 void SetStencilEnabled(bool enabled);
2970 void GLRenderer::SetStencilEnabled(bool enabled) { in SetStencilEnabled() function in viz::GLRenderer3233 SetStencilEnabled(true); in BindFramebufferToOutputSurface()3236 SetStencilEnabled(true); in BindFramebufferToOutputSurface()3238 SetStencilEnabled(false); in BindFramebufferToOutputSurface()3277 SetStencilEnabled(true); in BindFramebufferToTexture()3279 SetStencilEnabled(false); in BindFramebufferToTexture()
187 void SetStencilEnabled(bool enabled);
3289 void GLRenderer::SetStencilEnabled(bool enabled) { in SetStencilEnabled() function in viz::GLRenderer3552 SetStencilEnabled(true); in BindFramebufferToOutputSurface()3555 SetStencilEnabled(true); in BindFramebufferToOutputSurface()3557 SetStencilEnabled(false); in BindFramebufferToOutputSurface()3597 SetStencilEnabled(true); in BindFramebufferToTexture()3599 SetStencilEnabled(false); in BindFramebufferToTexture()