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Searched refs:SetTargetCamera (Results 1 – 8 of 8) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DArxGame.cpp1289 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1362 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1403 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1449 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1496 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1537 SetTargetCamera(&conversationcamera,targetpos.x,targetpos.y,targetpos.z); in Render()
1563 SetTargetCamera(&subj, pos2.x, pos2.y, pos2.z); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DCinematic.cpp465 SetTargetCamera(&Camera, Camera.pos.x, Camera.pos.y, 0.f); in Render()
514 SetTargetCamera(&Camera, Camera.pos.x, Camera.pos.y, 0.f); in Render()
H A DAnimation.cpp1770 SetTargetCamera(&TCAM[i],pos->x,pos->y,pos->z); in Preparellights()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.h313 void SetTargetCamera(EERIE_CAMERA * cam,float x,float y, float z);
H A DMesh.cpp1180 void SetTargetCamera(EERIE_CAMERA * cam, float x, float y, float z) in SetTargetCamera() function
1217 SetTargetCamera(&raycam, dest->x, dest->y, dest->z); in RayIn3DPolyNoCull()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/effects/
H A DCinematicEffects.cpp154 SetTargetCamera(&Camera, Camera.pos.x, Camera.pos.y, 0.f); in FX_Blur()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DInteractive.cpp3082 SetTargetCamera(&io->_camdata->cam, smoothtarget.x, smoothtarget.y, smoothtarget.z); in UpdateCameras()
3094 else SetTargetCamera(&io->_camdata->cam, io->target.x, io->target.y, io->target.z); in UpdateCameras()
3113 SetTargetCamera(&io->_camdata->cam, io->target.x, io->target.y, io->target.z); in UpdateCameras()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp2249 SetTargetCamera(&tcam, target.x, target.y, target.z); in ForcePlayerLookAtIO()