Searched refs:SetTerrainDirty (Results 1 – 6 of 6) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | Model.h | 137 virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) in SetTerrainDirty() function 140 m_Props[i].m_Model->SetTerrainDirty(i0, j0, i1, j1); in SetTerrainDirty()
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H A D | Decal.h | 72 virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1);
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H A D | ModelAbstract.h | 134 virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) = 0;
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H A D | ParticleEmitter.h | 195 …virtual void SetTerrainDirty(ssize_t UNUSED(i0), ssize_t UNUSED(j0), ssize_t UNUSED(i1), ssize_t U… in SetTerrainDirty() function
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H A D | Decal.cpp | 61 void CModelDecal::SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) in SetTerrainDirty() function in CModelDecal
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpVisualActor.cpp | 309 m_Unit->GetModel().SetTerrainDirty(msgData.i0, msgData.j0, msgData.i1, msgData.j1); in HandleMessage()
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