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Searched refs:SetTerrainDirty (Results 1 – 6 of 6) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DModel.h137 virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) in SetTerrainDirty() function
140 m_Props[i].m_Model->SetTerrainDirty(i0, j0, i1, j1); in SetTerrainDirty()
H A DDecal.h72 virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1);
H A DModelAbstract.h134 virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) = 0;
H A DParticleEmitter.h195 …virtual void SetTerrainDirty(ssize_t UNUSED(i0), ssize_t UNUSED(j0), ssize_t UNUSED(i1), ssize_t U… in SetTerrainDirty() function
H A DDecal.cpp61 void CModelDecal::SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) in SetTerrainDirty() function in CModelDecal
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpVisualActor.cpp309 m_Unit->GetModel().SetTerrainDirty(msgData.i0, msgData.j0, msgData.i1, msgData.j1); in HandleMessage()