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Searched refs:SetTexmapAmt (Results 1 – 7 of 7) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl.h101 void SetTexmapAmt(int imap, float amt, TimeValue t);
H A Dstdmtl.cpp1305 theMtl->SetTexmapAmt(i,PcToFrac(texAmtSpin[i]->GetIVal()), curTime); in TexmapPanelProc()
1911 SetTexmapAmt(ID_BU, BUMP_DEF_AMT, 0); in Reset()
2049 SetTexmapAmt(ID_SS,amt*shine_str,0); in OldVerFix()
2054 SetTexmapAmt(ID_SH,amt*shininess,0); in OldVerFix()
2190 SetTexmapAmt(i, i==ID_BU?BUMP_DEF_AMT:1.0f,TimeValue(0)); in SetSubTexmap()
2397 void StdMtl::SetTexmapAmt(int imap, float amt, TimeValue t) { in SetTexmapAmt() function in StdMtl
H A Dstdmtl2.h313 void SetTexmapAmt(int imap, float amt, TimeValue t);
H A Dstdmtl2.cpp1017 …m->SetTexmapAmt(tabIndex, ((tabIndex == m->stdIDToChannel[ID_BU]) ? BUMP_DEF_AMT : 1.0f), TimeValu… in Set()
1450 SetTexmapAmt(bumpChan, BUMP_DEF_AMT, 0); in Reset()
3175 void StdMtl2::SetTexmapAmt(int imap, float amt, TimeValue t) { in SetTexmapAmt() function in StdMtl2
3694 SetTexmapAmt(ID_SS, amt * pShader->GetSpecularLevel(0, 0), 0); in OldVerFix()
3701 SetTexmapAmt(ID_SH, amt* pShader->GetGlossiness(0, 0), 0); in OldVerFix()
3755 SetTexmapAmt(bumpChannel, s*am, 0); in BumpFix()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h238 void SetTexmapAmt(int imap, float amt, TimeValue t);
H A DGameMaterial.cpp828 …m->SetTexmapAmt(tabIndex, ((tabIndex == m->stdIDToChannel[ID_BU]) ? BUMP_DEF_AMT : 1.0f), TimeValu… in Set()
1202 SetTexmapAmt(bumpChan, BUMP_DEF_AMT, 0); in Reset()
1935 SetTexmapAmt(i, 0.0f, 0); in UpdateTexmaps()
2732 void XRayMtl::SetTexmapAmt(int imap, float amt, TimeValue t) { in SetTexmapAmt() function in XRayMtl
3195 SetTexmapAmt(ID_SS, amt * pShader->GetSpecularLevel(0, 0), 0); in OldVerFix()
3202 SetTexmapAmt(ID_SH, amt* pShader->GetGlossiness(0, 0), 0); in OldVerFix()
3256 SetTexmapAmt(bumpChannel, s*am, 0); in BumpFix()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxMaterialCreator.cpp701 stdMat->SetTexmapAmt(slot, 1.0f, 0); in assignTextureToMaterial()