/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | sdl_geometry.cpp | 54 bool tex_enable = !SetTextureColorMod( tex, 0, 0, 0 ); in ColorModulatedGeometryRenderer() 69 SetTextureColorMod( tex, color.r, color.g, color.b ); in rect()
|
H A D | sdl_wrappers.h | 94 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b );
|
H A D | sdl_wrappers.cpp | 125 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b ) in SetTextureColorMod() function
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | sdl_geometry.cpp | 54 bool tex_enable = !SetTextureColorMod( tex, 0, 0, 0 ); in ColorModulatedGeometryRenderer() 69 SetTextureColorMod( tex, color.r, color.g, color.b ); in rect()
|
H A D | sdl_wrappers.h | 94 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b );
|
H A D | sdl_wrappers.cpp | 125 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b ) in SetTextureColorMod() function
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_sysrender.h | 83 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
|
H A D | SDL_render.c | 630 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod() 631 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_sysrender.h | 83 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
|
H A D | SDL_render.c | 630 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod() 631 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/ |
H A D | SDL_sysrender.h | 83 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
|
H A D | SDL_render.c | 630 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod() 631 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_sysrender.h | 84 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
|
H A D | SDL_render.c | 717 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod() 718 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_sysvideo-1.3.h | 73 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
|
H A D | SDL_renderer_gles.c | 257 renderer->SetTextureColorMod = GLES_SetTextureColorMod; in GLES_CreateRenderer()
|
H A D | SDL_video.c | 2130 if (!renderer->SetTextureColorMod) { 2142 return renderer->SetTextureColorMod(renderer, texture);
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/psp/ |
H A D | SDL_render_psp.c | 364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_render_sw.c | 154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_render_sw.c | 154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/psp/ |
H A D | SDL_render_psp.c | 364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/ |
H A D | SDL_render_sw.c | 154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/psp/ |
H A D | SDL_render_psp.c | 364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/psp/ |
H A D | SDL_render_psp.c | 364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/ |
H A D | SDL_render_sw.c | 154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
|