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Searched refs:SetTextureColorMod (Results 1 – 25 of 29) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dsdl_geometry.cpp54 bool tex_enable = !SetTextureColorMod( tex, 0, 0, 0 ); in ColorModulatedGeometryRenderer()
69 SetTextureColorMod( tex, color.r, color.g, color.b ); in rect()
H A Dsdl_wrappers.h94 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b );
H A Dsdl_wrappers.cpp125 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b ) in SetTextureColorMod() function
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsdl_geometry.cpp54 bool tex_enable = !SetTextureColorMod( tex, 0, 0, 0 ); in ColorModulatedGeometryRenderer()
69 SetTextureColorMod( tex, color.r, color.g, color.b ); in rect()
H A Dsdl_wrappers.h94 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b );
H A Dsdl_wrappers.cpp125 bool SetTextureColorMod( const SDL_Texture_Ptr &texture, Uint32 r, Uint32 g, Uint32 b ) in SetTextureColorMod() function
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_sysrender.h83 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
H A DSDL_render.c630 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod()
631 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_sysrender.h83 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
H A DSDL_render.c630 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod()
631 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/
H A DSDL_sysrender.h83 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
H A DSDL_render.c630 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod()
631 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/
H A DSDL_sysrender.h84 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
H A DSDL_render.c717 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod()
718 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_sysvideo-1.3.h73 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
H A DSDL_renderer_gles.c257 renderer->SetTextureColorMod = GLES_SetTextureColorMod; in GLES_CreateRenderer()
H A DSDL_video.c2130 if (!renderer->SetTextureColorMod) {
2142 return renderer->SetTextureColorMod(renderer, texture);
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/psp/
H A DSDL_render_psp.c364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_render_sw.c154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_render_sw.c154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/psp/
H A DSDL_render_psp.c364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/
H A DSDL_render_sw.c154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/psp/
H A DSDL_render_psp.c364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/psp/
H A DSDL_render_psp.c364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/
H A DSDL_render_sw.c154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()

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