Searched refs:SetTextureStageWrap (Results 1 – 10 of 10) sorted by relevance
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/ |
H A D | nulldevice.cpp | 153 void CNullDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) in SetTextureStageWrap() function in Gfx::CNullDevice
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H A D | nulldevice.h | 82 void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
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H A D | device.h | 417 virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) = 0;
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/ |
H A D | gl21device.h | 101 void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
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H A D | gl33device.h | 116 void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
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H A D | gl14device.h | 109 void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
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H A D | gl21device.cpp | 1099 void CGL21Device::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) in SetTextureStageWrap() function in Gfx::CGL21Device
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H A D | gl14device.cpp | 1272 void CGL14Device::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) in SetTextureStageWrap() function in Gfx::CGL14Device
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H A D | gl33device.cpp | 1019 void CGL33Device::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) in SetTextureStageWrap() function in Gfx::CGL33Device
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | engine.cpp | 2194 m_device->SetTextureStageWrap(0, TEX_WRAP_REPEAT, TEX_WRAP_REPEAT); in SetState() 2195 m_device->SetTextureStageWrap(1, TEX_WRAP_REPEAT, TEX_WRAP_REPEAT); in SetState() 2199 m_device->SetTextureStageWrap(0, TEX_WRAP_CLAMP, TEX_WRAP_CLAMP); in SetState() 2200 m_device->SetTextureStageWrap(1, TEX_WRAP_CLAMP, TEX_WRAP_CLAMP); in SetState() 4013 … m_device->SetTextureStageWrap(TEXTURE_SHADOW, TEX_WRAP_CLAMP_TO_BORDER, TEX_WRAP_CLAMP_TO_BORDER); in UseShadowMapping()
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