Searched refs:SetTextures (Results 1 – 12 of 12) sorted by relevance
34 static void SetTextures(
40 shader.SetTextures( in ApplyTransparency()
77 void ApplyTransparencyShader::SetTextures( in SetTextures() function in ApplyTransparencyShader
33 sh->SetTextures(textures); in Set()372 r.sh->SetTextures(r.textures); // FIXME in AddPhysics()
59 sh->SetTextures(textures); in Render()
372 void Shader::SetTextures(const vector<Texture> &textures) { in SetTextures() function in Shader
218 bool SetTextures(RenderPathCommand& command);
1604 bool allowDepthWrite = SetTextures(command); in ExecuteRenderPathCommands()1628 SetTextures(command); in ExecuteRenderPathCommands()1650 bool allowDepthWrite = SetTextures(command); in ExecuteRenderPathCommands()1696 SetTextures(command); in ExecuteRenderPathCommands()1817 bool View::SetTextures(RenderPathCommand& command) in SetTextures() function in Urho3D::View
54 void SetTextures(const vector<Texture> &textures); // Optionally, after Activate().
1348 class SetTextures : public Model::NodeVisitor { class1352 SetTextures(Assets::TextureManager* manager) : in SetTextures() function in TrenchBroom::View::SetTextures1370 SetTextures visitor(m_textureManager); in setTextures()1375 SetTextures visitor(m_textureManager); in setTextures()
443 mesh->GetLayer(0)->SetTextures(FbxLayerElement::eTextureDiffuse, lTextureDiffuseLayer); in setLayerTextureAndMaterial()