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Searched refs:SetTextures (Results 1 – 12 of 12) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/
H A DApplyTransparencyShader.h34 static void SetTextures(
H A DSwapFramebuffer.cpp40 shader.SetTextures( in ApplyTransparency()
H A DApplyTransparencyShader.cpp77 void ApplyTransparencyShader::SetTextures( in SetTextures() function in ApplyTransparencyShader
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/
H A Dphysics.cpp33 sh->SetTextures(textures); in Set()
372 r.sh->SetTextures(r.textures); // FIXME in AddPhysics()
H A Dglgeom.cpp59 sh->SetTextures(textures); in Render()
H A Dglshader.cpp372 void Shader::SetTextures(const vector<Texture> &textures) { in SetTextures() function in Shader
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DView.h218 bool SetTextures(RenderPathCommand& command);
H A DView.cpp1604 bool allowDepthWrite = SetTextures(command); in ExecuteRenderPathCommands()
1628 SetTextures(command); in ExecuteRenderPathCommands()
1650 bool allowDepthWrite = SetTextures(command); in ExecuteRenderPathCommands()
1696 SetTextures(command); in ExecuteRenderPathCommands()
1817 bool View::SetTextures(RenderPathCommand& command) in SetTextures() function in Urho3D::View
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/
H A Dglinterface.h54 void SetTextures(const vector<Texture> &textures); // Optionally, after Activate().
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DMapDocument.cpp1348 class SetTextures : public Model::NodeVisitor { class
1352 SetTextures(Assets::TextureManager* manager) : in SetTextures() function in TrenchBroom::View::SetTextures
1370 SetTextures visitor(m_textureManager); in setTextures()
1375 SetTextures visitor(m_textureManager); in setTextures()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/fbx/
H A DWriterNodeVisitor.cpp443 mesh->GetLayer(0)->SetTextures(FbxLayerElement::eTextureDiffuse, lTextureDiffuseLayer); in setLayerTextureAndMaterial()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/fbx/
H A DWriterNodeVisitor.cpp443 mesh->GetLayer(0)->SetTextures(FbxLayerElement::eTextureDiffuse, lTextureDiffuseLayer); in setLayerTextureAndMaterial()