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Searched refs:SetThrough (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_player.cpp319SetThrough((Player::debug_flag && Input::IsPressed(Input::DEBUG_THROUGH)) || data()->route_through… in UpdateNextMovementAction()
524 SetThrough(true); in GetOnVehicle()
571 SetThrough(true); in GetOffVehicle()
H A Dgame_character.h365 void SetThrough(bool through);
1097 inline void Game_Character::SetThrough(bool through) { in SetThrough() function
H A Dgame_character.cpp424 SetThrough(true); in UpdateMoveRoute()
428 SetThrough(false); in UpdateMoveRoute()
H A Dgame_event.cpp159 SetThrough(true); in RefreshPage()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dmove_route.cpp1028 ch.SetThrough(true); in __anoncd9cbc7e0102()
1036 ch.SetThrough(false); in __anoncd9cbc7e0202()
1059 ch.SetThrough(true);
1070 ch.SetThrough(true);
H A Dgame_character.cpp329 ch.SetThrough(true); in testBasicSet()