Searched refs:SetThrough (Results 1 – 6 of 6) sorted by relevance
319 …SetThrough((Player::debug_flag && Input::IsPressed(Input::DEBUG_THROUGH)) || data()->route_through… in UpdateNextMovementAction()524 SetThrough(true); in GetOnVehicle()571 SetThrough(true); in GetOffVehicle()
365 void SetThrough(bool through);1097 inline void Game_Character::SetThrough(bool through) { in SetThrough() function
424 SetThrough(true); in UpdateMoveRoute()428 SetThrough(false); in UpdateMoveRoute()
159 SetThrough(true); in RefreshPage()
1028 ch.SetThrough(true); in __anoncd9cbc7e0102()1036 ch.SetThrough(false); in __anoncd9cbc7e0202()1059 ch.SetThrough(true);1070 ch.SetThrough(true);
329 ch.SetThrough(true); in testBasicSet()