Home
last modified time | relevance | path

Searched refs:SetVBO (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/
H A DOGLVertexBuffer.cpp70 graphics_->SetVBO(0); in Release()
99 graphics_->SetVBO(object_.name_); in SetData()
146 graphics_->SetVBO(object_.name_); in SetDataRange()
250 graphics_->SetVBO(object_.name_); in Create()
H A DOGLGraphics.cpp2566 void Graphics::SetVBO(unsigned object) in SetVBO() function in Urho3D::Graphics
3150 SetVBO(buffer->GetGPUObjectName()); in PrepareDraw()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/openGL/
H A DVertexArrayObject.cs60 public void SetVBO(VertexBufferObject VBO) in SetVBO() method in LibRender2.VertexArrayObject
221 VAO.SetVBO(new VertexBufferObject(vertexData.ToArray(), hint)); in CreateVAO()
241 NormalsVAO.SetVBO(new VertexBufferObject(normalsVertexData.ToArray(), hint)); in CreateVAO()
381 VAO.SetVBO(new VertexBufferObject(vertexData.ToArray(), BufferUsageHint.StaticDraw)); in CreateVAO()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Primitives/
H A DCube.cs190 defaultVAO.SetVBO(new VertexBufferObject(vertexData, BufferUsageHint.StaticDraw)); in Cube()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DGraphics.h518 void SetVBO(unsigned object);